#pragma once class Corner; #include "my_fastled.h" #include #include #include "node.h" class Corner { public: Node* node; uint8_t number; Corner(Node* node, uint8_t number); std::list _leds; std::vector _long_neighbours {}; std::vector _short_neighbours {}; CRGB color = CRGB(0x000000); CRGB source_color; CRGB target_color; bool effect_running = false; uint16_t color_blend_state = 1023; uint16_t effect_id; uint16_t effect_speed; //bool loop(); void draw(); void blend_to(CRGB color, uint16_t effect_id=0, uint8_t effect_speed=0); void add_led(uint16_t led_id); void merge_leds(Corner* c); void step(); void infect(uint16_t short_level, uint16_t long_level); bool is_finished(); void set_color(CRGB color); bool reached_level(uint16_t level); private: void _infect(std::vector* neighbours); };