2019-05-29 22:49:54 +00:00
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#include "effects.h"
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#include "animations.h"
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#include "my_fastled.h"
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#include "EffectEntry.h"
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#include "effect_bell.h"
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#include "effect_sinematrix3.h"
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#include "effect_big_clock.h"
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#include "effect_clock.h"
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#include "effect_static.h"
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#include "effect_animation.h"
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#include "effect_single_dynamic.h"
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#include "effect_multi_dynamic.h"
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#include "effect_matrix.h"
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#include "effect_twirl.h"
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#include "effect_cycle.h"
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2019-05-30 09:12:40 +00:00
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#include "effect_confetti.h"
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2019-05-31 03:45:07 +00:00
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#include "effect_snake.h"
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2019-05-29 22:49:54 +00:00
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SimpleList<EffectEntry>* effects;
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SimpleList<Effect*>* cycle_effects;
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ClockEffect effect_clock;
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Sinematrix3Effect effect_sinematrix3;
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BigClockEffect effect_big_clock;
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//ClockEffect effect_clock; <-- generated as global variable in effects.h
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BellEffect effect_bell;
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StaticEffect effect_off(CRGB(0x000000));
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AnimationEffect effect_anim_koopa(&animation_koopa, CRGB(0x000000), 0, 0);
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AnimationEffect effect_anim_couple_rain(&animation_couple_rain, CRGB(0x000000), -8, -16);
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2019-05-29 23:35:57 +00:00
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AnimationEffect effect_anim_heart(&animation_heart, CRGB(0x000000), 0, 0);
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2019-05-29 22:49:54 +00:00
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SingleDynamicEffect effect_single_dynamic;
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MultiDynamicEffect effect_multi_dynamic;
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MatrixEffect effect_matrix;
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CycleEffect effect_cycle;
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TwirlEffect effect_twirl;
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2019-05-30 09:12:40 +00:00
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ConfettiEffect effect_confetti;
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2019-05-31 03:45:07 +00:00
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SnakeEffect effect_snake;
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2019-05-29 22:49:54 +00:00
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Effect* current_effect;
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void setup_effects() {
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effects = new SimpleList<EffectEntry>();
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cycle_effects = new SimpleList<Effect*>();
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effects->add((EffectEntry){"sinematrix3", (Effect *)&effect_sinematrix3});
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effects->add((EffectEntry){"big_clock", (Effect *)&effect_big_clock});
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effects->add((EffectEntry){"clock", (Effect *)&effect_clock});
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effects->add((EffectEntry){"bell", (Effect *)&effect_bell});
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effects->add((EffectEntry){"off", (Effect *)&effect_off});
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effects->add((EffectEntry){"koopa", (Effect *)&effect_anim_koopa});
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effects->add((EffectEntry){"couple_rain", (Effect *)&effect_anim_couple_rain});
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effects->add((EffectEntry){"single_dynamic", (Effect *)&effect_single_dynamic});
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effects->add((EffectEntry){"multi_dynamic", (Effect *)&effect_multi_dynamic});
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effects->add((EffectEntry){"matrix", (Effect *)&effect_matrix});
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effects->add((EffectEntry){"cycle", (Effect *)&effect_cycle});
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effects->add((EffectEntry){"twirl", (Effect *)&effect_twirl});
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2019-05-29 23:35:57 +00:00
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effects->add((EffectEntry){"heart", (Effect*)&effect_anim_heart});
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2019-05-30 09:12:40 +00:00
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effects->add((EffectEntry){"confetti", (Effect *)&effect_confetti});
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2019-05-31 03:45:07 +00:00
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effects->add((EffectEntry){"snake", (Effect *)&effect_snake});
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2019-05-29 22:49:54 +00:00
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cycle_effects->add(&effect_sinematrix3);
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cycle_effects->add(&effect_single_dynamic);
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cycle_effects->add(&effect_multi_dynamic);
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cycle_effects->add(&effect_matrix);
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2019-05-30 09:12:40 +00:00
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cycle_effects->add(&effect_confetti);
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2019-05-31 03:45:07 +00:00
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cycle_effects->add(&effect_snake);
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2019-05-29 22:49:54 +00:00
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current_effect = &effect_cycle;
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}
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