pitrix/include/effect_snake.h

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#pragma once
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#include "Effect.h"
#include "prototypes.h"
#define SNAKE_DIR_NORTH 0
#define SNAKE_DIR_EAST 1
#define SNAKE_DIR_SOUTH 2
#define SNAKE_DIR_WEST 3
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class SnakeEffect : public Effect {
private:
Coords _pos;
Coords _apple;
int8_t _dir = SNAKE_DIR_NORTH;
uint8_t* _map;
uint16_t _pixels;
uint8_t _length;
unsigned long _last_apple_at;
unsigned long _last_move_at;
// The following code is a handwritten "ai". Useful for testing and stuff.
//int8_t _decisions[64] = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,1,-1,-1,-1,-1,0,0,0,0,-1,-1,0,0,0,1,0,0,-1,-1,0,0};
int8_t _decisions[64] = {0, 1, 1, -1, 0, 1, 1, -1, 0, -1, 1, -1, -1, 0, 1, -1, -1, 0, 0, 1, -1, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, -1, -1, 0, 0, -1, -1, 0, 1, -1, -1, 1, 1, -1, -1, 1, -1, 0, 0, 1, 0, 1, -1, -1, 0, 0, 0, -1, 0, 1, 0, -1, 0, -1};
//int8_t _decisions[64] = {1, 1, 0, 0, 1, 1, -1, -1, 0, -1, 0, -1, -1, 0, -1, 1, 1, -1, 0, 0, 1, -1, 0, 1, 0, -1, 0, -1, 0, 1, 1, 1, -1, 0, 0, 0, -1, -1, -1, 1, -1, -1, 1, 1, -1, 0, 1, 1, 1, 0, 0, -1, -1, 0, -1, 1, 0, 0, 0, -1, 0, -1, 1, 1};
uint16_t _xy2i(uint8_t x, uint8_t y);
uint16_t _xy2i(Coords c);
Coords _i2xy(uint16_t i);
Coords _new_pos(uint8_t dir);
uint8_t _dying = 0;
bool _is_free(uint8_t dir);
bool _to_apple(uint8_t dir);
void _place_apple();
void _init();
void _decide();
int8_t _manual_decision();
void _move();
void _draw();
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public:
SnakeEffect();
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~SnakeEffect();
void loop(uint16_t ms);
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boolean can_be_shown_with_clock();
String get_name() override { return "snake"; }
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};