Added effects SingleDynamic and MultiDynamic.
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30
effects.h
30
effects.h
@ -266,3 +266,33 @@ class Animation : public Effect {
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return animation->delays[0];
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}
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};
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class SingleDynamic : public Effect {
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protected:
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static const int factor = 2;
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static const int tile_count = LED_WIDTH/factor * LED_HEIGHT/factor;
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CRGB tiles[tile_count];
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public:
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SingleDynamic() {
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for (int i=0; i<tile_count; i++) tiles[i] = CHSV(random8(), 120, 255);
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}
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virtual void update() {
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tiles[random8() % tile_count] = CHSV(random8(), 120, 255);
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}
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boolean can_be_shown_with_clock() { return true; }
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void loop() {
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EVERY_N_MILLISECONDS(400) { update(); }
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for (int x=0; x<window.w; x++) for (int y=0; y<window.h; y++) {
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int index = y/2 * window.w/2 + x/2;
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setPixel(window, x, y, tiles[index]);
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}
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}
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};
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class MultiDynamic : public SingleDynamic {
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public:
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void update() {
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for (int i=0; i<tile_count; i++) tiles[i] = CHSV(random8(), 120, 255);
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}
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};
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@ -34,7 +34,7 @@ typedef struct {
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#include "tools.h"
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#include "effects.h"
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#define NUM_EFFECTS 7
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#define NUM_EFFECTS 9
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//EffectEntry effects[NUM_EFFECTS];
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Sinematrix3 sinematrix3;
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BigClock big_clock;
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@ -43,6 +43,8 @@ Bell bell;
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Static off(CRGB(0x000000));
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Animation anim_koopa(&koopa, CRGB(0x000000), 0, 0);
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Animation anim_couple_rain(&couple_rain, CRGB(0x000000), -8, -16);
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SingleDynamic single_dynamic;
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MultiDynamic multi_dynamic;
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EffectEntry effects[NUM_EFFECTS] = {
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{"sinematrix3", (Effect *)&sinematrix3},
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@ -51,7 +53,9 @@ EffectEntry effects[NUM_EFFECTS] = {
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{"bell", (Effect *)&bell},
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{"off", (Effect *)&off},
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{"koopa", (Effect *)&anim_koopa},
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{"couple_rain", (Effect *)&anim_couple_rain}
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{"couple_rain", (Effect *)&anim_couple_rain},
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{"single_dynamic", (Effect *)&single_dynamic},
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{"multi_dynamic", (Effect *)&multi_dynamic}
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};
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