More effects for cycle.
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@ -102,18 +102,19 @@ bool change_current_effect(String payload) {
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}
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}
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const char* cycle_effects[] = {
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const char* cycle_effects[] = {
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"sinematrix3",
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"sinematrix3",
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"multi_dynamic",
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"single_dynamic", "multi_dynamic", "big_dynamic",
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"matrix", "rainbow_matrix", "random_matrix",
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"matrix", "rainbow_matrix", "random_matrix",
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"confetti", "random_confetti",
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"confetti", "random_confetti",
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"single_dynamic",
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"snake",
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"snake",
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"gol",
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"gol",
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"twirl",
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"twirl",
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"sines",
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"sines",
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"blur2d",
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"blur2d",
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"firework"};
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"firework",
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uint8_t cycle_effects_count = 14;
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"big_clock",
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"dvd"};
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uint8_t cycle_effects_count = 17;
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void setup_effects() {
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void setup_effects() {
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current_effect = new CycleEffect();
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current_effect = new CycleEffect();
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