More effects for cycle.
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This commit is contained in:
Fabian Schlenz 2019-09-26 06:52:33 +02:00
parent 075f434997
commit 096d13438a

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@ -102,18 +102,19 @@ bool change_current_effect(String payload) {
} }
const char* cycle_effects[] = { const char* cycle_effects[] = {
"sinematrix3", "sinematrix3",
"multi_dynamic", "single_dynamic", "multi_dynamic", "big_dynamic",
"matrix", "rainbow_matrix", "random_matrix", "matrix", "rainbow_matrix", "random_matrix",
"confetti", "random_confetti", "confetti", "random_confetti",
"single_dynamic", "snake",
"snake",
"gol", "gol",
"twirl", "twirl",
"sines", "sines",
"blur2d", "blur2d",
"firework"}; "firework",
uint8_t cycle_effects_count = 14; "big_clock",
"dvd"};
uint8_t cycle_effects_count = 17;
void setup_effects() { void setup_effects() {
current_effect = new CycleEffect(); current_effect = new CycleEffect();