There are now global instances of Window which don't have to be created and deleted all the time.

This commit is contained in:
2020-04-30 06:41:30 +02:00
parent 9de77349e8
commit 10be8ef7cc
20 changed files with 20 additions and 27 deletions

View File

@ -6,7 +6,7 @@
class Effect {
protected:
Window* window = Window::getFullWindow(); // Use a full screen window per default.
Window* window = &Window::window_full; // Use a full screen window per default.
public:
virtual ~Effect() {};
virtual void loop(uint16_t ms) = 0;

View File

@ -14,10 +14,13 @@ private:
void _circle_point(int x0, int y0, int x1, int y1, CRGB* color);
void _subpixel_render(uint8_t x, uint8_t y, CRGB* color, SubpixelRenderingMode m);
public:
static Window window_full;
static Window window_with_clock;
static Window window_clock;
const uint8_t x, y;
const uint8_t width, height;
uint16_t count;
static Window* getFullWindow();
Window(): Window(0, 0, LED_WIDTH, LED_HEIGHT) {};
Window(uint8_t x, uint8_t y) : Window(x, y, LED_WIDTH-x, LED_HEIGHT-y) {};

View File

@ -16,7 +16,7 @@ public:
class Blur2DEffect : public Effect {
private:
Window* window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
Window* window = &Window::window_with_clock;
uint8_t _count;
Blur2DBlob* _blobs;
public:

View File

@ -7,7 +7,7 @@
class ClockEffect : public Effect {
protected:
Window* window = new Window(0, LED_HEIGHT - 6, LED_WIDTH, 6);
Window* window = &Window::window_clock;
public:
virtual ~ClockEffect();

View File

@ -3,7 +3,7 @@
class DvdEffect : public Effect {
private:
Window* window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
Window* window = &Window::window_with_clock;
saccum78 _x = 0;
saccum78 _y = 0;
int8_t _x_dir = 1;

View File

@ -26,7 +26,7 @@ public:
class BigDynamicEffect : public Effect {
private:
Window* window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
Window* window = &Window::window_with_clock;
public:
void loop(uint16_t ms);
~BigDynamicEffect();

View File

@ -34,7 +34,7 @@ public:
class FireworkEffect : public Effect {
private:
Window* window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
Window* window = &Window::window_with_clock;
bool _skyburst = 0;
accum88 _burst_x;

View File

@ -6,7 +6,7 @@
class MarqueeEffect : public Effect {
private:
Window* window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
Window* window = &Window::window_with_clock;
String _text = String("No text set +++ ");
saccum78 _position = (window->width<<8);
public:

View File

@ -3,7 +3,7 @@
class TvStaticEffect : public Effect {
private:
Window* _window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
Window* _window = &Window::window_with_clock;
public:
~TvStaticEffect();
void loop(uint16_t ms) override;