diff --git a/.gitignore b/.gitignore index be52b85..e73f06d 100644 --- a/.gitignore +++ b/.gitignore @@ -10,3 +10,4 @@ include/config.h .pioenvs .DS_Store .vscode +src/tools/snakenet/data_set.dat diff --git a/include/effect_snake.h b/include/effect_snake.h index eee214c..fe3bbfd 100644 --- a/include/effect_snake.h +++ b/include/effect_snake.h @@ -18,17 +18,16 @@ private: uint8_t _length; unsigned long _last_apple_at; unsigned long _last_move_at; - // The following code is a handwritten "ai". Useful for testing and stuff. - //int8_t _decisions[64] = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,1,-1,-1,-1,-1,0,0,0,0,-1,-1,0,0,0,1,0,0,-1,-1,0,0}; - int8_t _decisions[64] = {0, 1, 1, -1, 0, 1, 1, -1, 0, -1, 1, -1, -1, 0, 1, -1, -1, 0, 0, 1, -1, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, -1, -1, 0, 0, -1, -1, 0, 1, -1, -1, 1, 1, -1, -1, 1, -1, 0, 0, 1, 0, 1, -1, -1, 0, 0, 0, -1, 0, 1, 0, -1, 0, -1}; - //int8_t _decisions[64] = {1, 1, 0, 0, 1, 1, -1, -1, 0, -1, 0, -1, -1, 0, -1, 1, 1, -1, 0, 0, 1, -1, 0, 1, 0, -1, 0, -1, 0, 1, 1, 1, -1, 0, 0, 0, -1, -1, -1, 1, -1, -1, 1, 1, -1, 0, 1, 1, 1, 0, 0, -1, -1, 0, -1, 1, 0, 0, 0, -1, 0, -1, 1, 1}; + // 204.6 points, length 35, 58% stopped, 42% dead + float _weights[18] = {0.8613356309729567, 0.1010670216231977, -0.03801953620401166, 0.7556556498067926, -0.9925124063206012, 0.6375227768823608, 0.7216340201735381, 0.5557451907997892, 0.03496949604344035, 0.7238725631217913, 0.9070987343528141, 0.6518810721526125, -0.17322587217593544, -0.7726195238221361, 0.8044226332955624, 0.8434782354002677, 0.8508760698750302, 0.47735675603010397}; uint16_t _xy2i(uint8_t x, uint8_t y); uint16_t _xy2i(Coords c); Coords _i2xy(uint16_t i); Coords _new_pos(uint8_t dir); uint8_t _dying = 0; bool _is_free(uint8_t dir); - bool _to_apple(uint8_t dir); + uint8_t _free_spaces(uint8_t dir); + uint8_t _to_apple(uint8_t dir); void _place_apple(); void _init(); void _decide(); diff --git a/src/effect_snake.cpp b/src/effect_snake.cpp index e422418..6fa4e4f 100644 --- a/src/effect_snake.cpp +++ b/src/effect_snake.cpp @@ -38,15 +38,33 @@ void SnakeEffect::_place_apple() { } void SnakeEffect::_decide() { - uint8_t input = 0; - if (_is_free(_dir - 1)) input |= 1<<5; - if (_is_free(_dir)) input |= 1<<4; - if (_is_free(_dir + 1)) input |= 1<<3; - if (_to_apple(_dir - 1)) input |= 1<<2; - if (_to_apple(_dir)) input |= 1<<1; - if (_to_apple(_dir + 1)) input |= 1; + uint8_t f_l = _free_spaces(_dir - 1); + uint8_t f_s = _free_spaces(_dir); + uint8_t f_r = _free_spaces(_dir + 1); + uint8_t a_l = _to_apple(_dir - 1); + uint8_t a_s = _to_apple(_dir); + uint8_t a_r = _to_apple(_dir + 1); - _dir += _decisions[input]; + uint8_t inputs[6] = {f_l, f_s, f_r, a_l, a_s, a_r}; + + float outputs[3] = {0.0, 0.0, 0.0}; + + for (int i=0; i<18; i++) { + uint8_t out = i/6; + uint8_t in = i%6; + outputs[out] += _weights[i] * inputs[in]; + } + + int8_t decision = 0; + if (outputs[0]>=outputs[1] && outputs[0]>=outputs[2]) { + decision = -1; + } else if (outputs[1]>=outputs[2]) { + decision = 0; + } else { + decision = 1; + } + + _dir += decision; if (_dir < 0) _dir += 4; } @@ -80,15 +98,40 @@ bool SnakeEffect::_is_free(uint8_t dir) { return np.x>=0 && np.xwidth && np.y>=0 && np.yheight && _map[_xy2i(np)]==0; } -bool SnakeEffect::_to_apple(uint8_t dir) { +uint8_t SnakeEffect::_free_spaces(uint8_t dir) { + int8_t x=0; + int8_t y=0; uint8_t d = dir % 4; switch(d) { - case SNAKE_DIR_NORTH: return _apple.y<_pos.y; - case SNAKE_DIR_EAST: return _apple.x>_pos.x; - case SNAKE_DIR_SOUTH: return _apple.y>_pos.y; - case SNAKE_DIR_WEST: return _apple.x<_pos.x; + case SNAKE_DIR_NORTH: y=-1; break; + case SNAKE_DIR_EAST: x=1; break; + case SNAKE_DIR_SOUTH: y=1; break; + case SNAKE_DIR_WEST: x=-1; break; } - return true; + Coords p(_pos); + uint8_t i; + for(i=0; iwidth || iheight; i++) { + p.x += x; + p.y += y; + if (p.x<0 || p.x>=window->width || p.y<0 || p.y>=window->height || _map[_xy2i(p)]!=0) { + break; + } + } + return i; +} + +uint8_t SnakeEffect::_to_apple(uint8_t dir) { + uint8_t d = dir % 4; + int8_t d_x = _apple.x - _pos.x; + int8_t d_y = _apple.y - _pos.y; + + switch(d) { + case SNAKE_DIR_NORTH: return d_y < 0 ? -d_y : 0; + case SNAKE_DIR_EAST: return d_x > 0 ? d_x : 0; + case SNAKE_DIR_SOUTH: return d_y > 0 ? d_y : 0; + case SNAKE_DIR_WEST: return d_x < 0 ? -d_x : 0; + } + return 0; } Coords SnakeEffect::_new_pos(uint8_t dir) { diff --git a/src/tools/snakenet/plot b/src/tools/snakenet/plot new file mode 100755 index 0000000..05d6159 --- /dev/null +++ b/src/tools/snakenet/plot @@ -0,0 +1,2 @@ +#!/usr/bin/gnuplot -c +set term dumb 79 49; plot 'data_set.dat' notitle diff --git a/src/tools/snakenet/snakenet.rb b/src/tools/snakenet/snakenet.rb index 4c6bdbe..6165a5d 100644 --- a/src/tools/snakenet/snakenet.rb +++ b/src/tools/snakenet/snakenet.rb @@ -3,14 +3,6 @@ require 'rubygems' require 'pp' require 'thread/pool' -SEEDS = [ - #[0, 1, -1, 0, -1, 0, 1, -1, 1, -1, 1, 1, 1, 0, -1, 0, 0, 1, 0, -1, 0, -1, 1, 0, 0, 0, 0, 0, 0, 1, -1, 0, -1, -1, 0, 1, -1, 0, 0, 0, -1, -1, -1, 0, -1, 1, 0, -1, -1, 0, -1, 1, 0, 1, 1, 0, -1, -1, 0, -1, 1, 0, -1, 0], - #[-1, 1, -1, 0, -1, 1, -1, -1, 1, 1, -1, 1, 1, -1, 1, 0, 0, -1, 0, 1, 0, -1, -1, 1, 0, 0, 0, -1, 0, 0, 1, -1, -1, -1, -1, -1, -1, 0, 0, -1, -1, 0, -1, 0, -1, 1, 1, 1, -1, 0, -1, 1, 0, 0, 0, -1, -1, -1, 0, -1, 1, 1, -1, 1], - #[1, 1, -1, 0, 1, 1, 0, -1, 1, 1, 1, 1, 1, -1, -1, -1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 0, 0, -1, 0, 1, 1, 1, -1, -1, -1, 1, -1, -1, 0, -1, -1, -1, -1, 0, -1, -1, 1, 1, 0, 0, -1, 1, 0, 0, 0, 1, -1, -1, 0, 0, 1, 1, 0, 1], - [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,0,0,0,1,0,0,-1,-1] - -] - GAMES_PER_ROUND = 50 class Game @@ -67,10 +59,13 @@ class Game def draw; puts to_s; puts; end def loop + #puts "Loop. Position: #{@pos}" return if @dead decision = @ai.decide(free?(@dir-1), free?(@dir), free?(@dir+1), apple?(@dir-1), apple?(@dir), apple?(@dir+1)) + #puts "Decision: #{decision}" @dir = (@dir + decision) % 4 - if (!free?(@dir)) + if (free?(@dir)==0) + #puts "Dead." die() return end @@ -82,6 +77,7 @@ class Game def move newpos = calc_new_pos(@pos, @dir) + #puts "Newpos: #{newpos}" if newpos==@apple @length+=1 @points += POINTS_APPLE @@ -119,8 +115,25 @@ class Game end def free?(dir) - newpos = calc_new_pos(@pos, dir) - return newpos[0]>=0 && newpos[0]=0 && newpos[1]=WIDTH || pos[1]<0 || pos[1]>=HEIGHT || @data[pos[1]*WIDTH + pos[0]]!=0 + i+=1 + end + return i end def apple?(dir) @@ -128,10 +141,10 @@ class Game d_x = @apple[0] - @pos[0] d_y = @apple[1] - @pos[1] case dir - when 0 then return @apple[1]<@pos[1] - when 1 then return @apple[0]>@pos[0] - when 2 then return @apple[1]>@pos[1] - when 3 then return @apple[0]<@pos[0] + when 0 then return @apple[1]<@pos[1] ? -d_y : 0 + when 1 then return @apple[0]>@pos[0] ? d_x : 0 + when 2 then return @apple[1]>@pos[1] ? d_y : 0 + when 3 then return @apple[0]<@pos[0] ? -d_x : 0 #when 0 then return d_y<0 && d_x.abs0 && d_x.abs>d_y.abs #when 2 then return d_y>0 && d_x.abs1 return AI.new(w) end def merge(ai) w = @weights.dup - w2 = ai.weights - (0...(2**6)).each do |i| - if rand(5)==0 + w2 = ai.weights.dup + (0...18).each do |i| + if rand(2)==0 w[i] = w2[i] end end return AI.new(w) end - def simplified - #res = [] - #(0...(2**6)).each do |i| - # args = i.to_s(2).rjust(6, '0').split("").map{|c| c=='1'} - # res << decide(*args) - #end - v = 0 - count = 0 - result = [] - (0...(2**6)).each do |i| - v = v<<2 | @weights[i] - count += 1 - if count==16 - result << "0x" + v.to_s(16) - count = 0 - v = 0 - end + def average(ai) + w = @weights.dup + w2 = ai.weights + (0...18).each do |i| + w[i] = (w[i] + w2[i]) / 2.0 end - return "uint32_t weights[4] = {" + result.join(", ") + "};" + return AI.new(w) end def dump puts "Data:" - puts "int8_t _decisions[64] = {#{@weights.join(", ")}};" + puts "float _weights[18] = {#{@weights.join(", ")}};" #puts "Simplified: #{simplified}" end end +graph = File.open(File.dirname(__FILE__) + "/data_set.dat", "w") +graph.puts("# Round - Points - Length - Stopped - Dead") + ais = [] round = 1 games = [] @@ -297,10 +280,10 @@ loop do games[x] = Game.new(ais[x]) end - #pool = Thread.pool(16) + pool = Thread.pool(16) games.each do |g| - # pool.process do + pool.process do 15_000.times do g.loop break if g.dead || g.stopped? @@ -308,16 +291,20 @@ loop do g.ai.add_ranking(g) end - #end - #pool.shutdown + end + pool.shutdown end games_sorted = games.sort_by(&:ai_ranking).reverse.take(5) g = games_sorted[0] - if true#round%10==0 - puts "Round %5d: %7.1f points, length %3.0f, %3.0f%% stopped, %3.0f%% dead" % [round, g.ai_ranking / GAMES_PER_ROUND, g.ai.sum_length.to_f / GAMES_PER_ROUND, g.ai.count_stopped.to_f / GAMES_PER_ROUND * 100, g.ai.count_dead.to_f / GAMES_PER_ROUND * 100] - end + puts "Round %5d: %7.1f points, length %3.0f, %3.0f%% stopped, %3.0f%% dead - {%s}" % [round, g.ai_ranking / GAMES_PER_ROUND, g.ai.sum_length.to_f / GAMES_PER_ROUND, g.ai.count_stopped.to_f / GAMES_PER_ROUND * 100, g.ai.count_dead.to_f / GAMES_PER_ROUND * 100, g.ai.weights.map{|v| v.truncate(1).to_s.rjust(4)}.join(", ")] + graph.puts("%d %f %f %f %f" % [round, g.ai_ranking / GAMES_PER_ROUND, g.ai.sum_length.to_f / GAMES_PER_ROUND, g.ai.count_stopped.to_f / GAMES_PER_ROUND * 100, g.ai.count_dead.to_f / GAMES_PER_ROUND * 100]) + graph.flush + + if round%10==0 + g.ai.dump + end best_old_ai = g.ai @@ -337,8 +324,13 @@ loop do 5.times do ais << games_sorted[1].ai.merge(games_sorted[0].ai) end + ais << games_sorted[0].ai.average(games_sorted[1].ai) + 10.times do + ais << AI.new + end round+=1 end rescue SystemExit, Interrupt best_old_ai.dump + graph.close end