cycle effect now tracks the heap leakage of the running effects. Cause somewhere's a memory leak leading to restarts of the ESP every about 2 days...
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@ -8,6 +8,7 @@ private:
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Effect* effect = NULL;
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uint16_t effect_id = -1;
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unsigned long effectSince = 0;
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uint16_t _heap_free = 0;
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uint8_t _effects_count;
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public:
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CycleEffect();
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