STarted reorganizing files into proper .h and .cpp files.
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@ -30,19 +30,10 @@
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.w and .h contain the dimensions of the image.
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.w and .h contain the dimensions of the image.
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**/
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**/
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#ifndef Animations_H
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typedef struct {
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#define Animations_H
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uint8_t *colors;
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#include <Arduino.h>
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uint8_t *data;
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#include "prototypes.h"
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uint16_t *offsets;
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uint16_t *delays;
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boolean individual_delays;
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int color_count;
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int frame_count;
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int w;
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int h;
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} AnimationData;
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uint8_t animation_koopa_colors[] PROGMEM = {182, 154, 17, 0, 0, 0, 48, 48, 48, 142, 4, 6, 254, 252, 255, 3, 1, 138, 17, 239, 18};
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uint8_t animation_koopa_colors[] PROGMEM = {182, 154, 17, 0, 0, 0, 48, 48, 48, 142, 4, 6, 254, 252, 255, 3, 1, 138, 17, 239, 18};
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uint8_t animation_koopa_data[] PROGMEM = {
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uint8_t animation_koopa_data[] PROGMEM = {
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@ -159,3 +150,5 @@ uint8_t animation_heart_data[] PROGMEM = {
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uint16_t animation_heart_delays[] = {100, 100, 100, 100, 100, 100, 100, 400, 100, 100, 100, 100, 100, 100, 200};
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uint16_t animation_heart_delays[] = {100, 100, 100, 100, 100, 100, 100, 400, 100, 100, 100, 100, 100, 100, 200};
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uint16_t animation_heart_offsets[] = {0, 190, 344, 608, 875, 1025, 1291, 1588, 1790, 1944, 2208, 2473, 2627, 2893, 3190, 3392};
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uint16_t animation_heart_offsets[] = {0, 190, 344, 608, 875, 1025, 1291, 1588, 1790, 1944, 2208, 2473, 2627, 2893, 3190, 3392};
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AnimationData animation_heart = {&animation_heart_colors[0], &animation_heart_data[0], &animation_heart_offsets[0], &animation_heart_delays[0], false, 4, 15, 32, 32};
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AnimationData animation_heart = {&animation_heart_colors[0], &animation_heart_data[0], &animation_heart_offsets[0], &animation_heart_delays[0], false, 4, 15, 32, 32};
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#endif
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16
include/prototypes.h
Normal file
16
include/prototypes.h
Normal file
@ -0,0 +1,16 @@
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#ifndef prototypes_H
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#define prototypes_H
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typedef struct {
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uint8_t *colors;
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uint8_t *data;
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uint16_t *offsets;
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uint16_t *delays;
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boolean individual_delays;
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int color_count;
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int frame_count;
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int w;
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int h;
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} AnimationData;
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#endif
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@ -1,3 +1,7 @@
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#include <Arduino.h>
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#include <FastLED.h>
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#include "prototypes.h"
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struct EffectEntry {
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struct EffectEntry {
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char* name;
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char* name;
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Effect* effect;
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Effect* effect;
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@ -11,6 +11,7 @@
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#include "ntp.h"
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#include "ntp.h"
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#include "config.h"
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#include "config.h"
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#include "animations.h"
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CRGB leds[LED_COUNT];
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CRGB leds[LED_COUNT];
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WiFiClient wifi;
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WiFiClient wifi;
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WiFiUDP ntpUDP;
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WiFiUDP ntpUDP;
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@ -47,7 +48,6 @@ class Effect {
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#include "functions.h"
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#include "functions.h"
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#include "text.h"
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#include "text.h"
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#include "sprites.h"
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#include "sprites.h"
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#include "animations.h"
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#include "tools.h"
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#include "tools.h"
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SimpleList<Effect*>* cycle_effects;
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SimpleList<Effect*>* cycle_effects;
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