Effect#loop now gets the time since the last run of the loop in ms. This enables
the effects to show animations that stay fluid independent of the current frame rate.
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@ -11,6 +11,6 @@ private:
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void _draw_border_pixel(uint8_t second, CRGB* color);
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public:
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void loop();
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void loop(uint16_t ms);
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String get_name() override { return "big_clock"; }
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};
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