Effect#loop now gets the time since the last run of the loop in ms. This enables

the effects to show animations that stay fluid independent of the current frame rate.
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fabian committed 2019-10-01 06:29:32 +02:00
1 parent 096d13438a
commit 382631d7d7
44 files changed
+78 -67

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@@ -11,6 +11,6 @@ private:
void _draw_border_pixel(uint8_t second, CRGB* color);
public:
void loop();
void loop(uint16_t ms);
String get_name() override { return "big_clock"; }
};