Added PicelClockEffect.
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This commit is contained in:
Fabian Schlenz 2019-06-15 14:18:35 +02:00
parent dc40653fea
commit 3edbf6b252
3 changed files with 56 additions and 0 deletions

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@ -0,0 +1,16 @@
#pragma once
#include "Effect.h"
#include "my_fastled.h"
class PixelClockEffect : public Effect {
private:
CRGB* _color_seconds;
CRGB* _color_minutes;
public:
PixelClockEffect();
void start();
void stop();
void loop();
bool can_be_shown_with_clock();
};

37
src/effect_pixelclock.cpp Normal file
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@ -0,0 +1,37 @@
#include "effect_pixelclock.h"
#include "ntp.h"
PixelClockEffect::PixelClockEffect() {
window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-7);
}
void PixelClockEffect::start() {
_color_seconds = new CRGB(0x00FF00);
_color_minutes = new CRGB(0xFFFF00);
}
void PixelClockEffect::stop() {
delete _color_seconds;
delete _color_minutes;
}
void PixelClockEffect::loop() {
uint8_t x, y; // Temporary variables for calculating positions
window->clear();
// Seconds
uint8_t seconds = ntpClient.getSeconds();
for (uint8_t s=0; s<60; s++) {
x = window->width - 1 - s/10;
y = window->height - 1 - (s % 10);
if (s<=seconds) window->setPixel(x, y, _color_seconds);
}
uint8_t minutes = ntpClient.getMinutes();
for (uint8_t m=0; m<60; m++) {
x = 6 - m/10;
y = window->height - 1 - (m % 10);
if (m<=minutes) window->setPixel(x, y, _color_seconds);
}
}
bool PixelClockEffect::can_be_shown_with_clock() { return true; }

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@ -17,6 +17,7 @@
#include "effect_fire.h" #include "effect_fire.h"
#include "effect_firework.h" #include "effect_firework.h"
#include "effect_gol.h" #include "effect_gol.h"
#include "effect_pixelclock.h"
SimpleList<EffectEntry>* effects; SimpleList<EffectEntry>* effects;
SimpleList<Effect*>* cycle_effects; SimpleList<Effect*>* cycle_effects;
@ -41,6 +42,7 @@ SnakeEffect effect_snake;
FireEffect effect_fire; FireEffect effect_fire;
FireworkEffect effect_firework; FireworkEffect effect_firework;
GolEffect effect_gol; GolEffect effect_gol;
PixelClockEffect effect_pixelclock;
Effect* current_effect; Effect* current_effect;
@ -67,6 +69,7 @@ void setup_effects() {
effects->add((EffectEntry){"firework", (Effect *)&effect_firework}); effects->add((EffectEntry){"firework", (Effect *)&effect_firework});
effects->add((EffectEntry){"gol", (Effect *)&effect_gol}); effects->add((EffectEntry){"gol", (Effect *)&effect_gol});
effects->add((EffectEntry){"cake", (Effect *)&effect_anim_cake}); effects->add((EffectEntry){"cake", (Effect *)&effect_anim_cake});
effects->add((EffectEntry){"pixel_clock", (Effect *)&effect_pixelclock});
cycle_effects->add(&effect_sinematrix3); cycle_effects->add(&effect_sinematrix3);
cycle_effects->add(&effect_multi_dynamic); cycle_effects->add(&effect_multi_dynamic);