Added PicelClockEffect.
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include/effect_pixelclock.h
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16
include/effect_pixelclock.h
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@ -0,0 +1,16 @@
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#pragma once
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#include "Effect.h"
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#include "my_fastled.h"
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class PixelClockEffect : public Effect {
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private:
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CRGB* _color_seconds;
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CRGB* _color_minutes;
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public:
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PixelClockEffect();
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void start();
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void stop();
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void loop();
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bool can_be_shown_with_clock();
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};
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37
src/effect_pixelclock.cpp
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37
src/effect_pixelclock.cpp
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#include "effect_pixelclock.h"
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#include "ntp.h"
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PixelClockEffect::PixelClockEffect() {
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window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-7);
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}
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void PixelClockEffect::start() {
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_color_seconds = new CRGB(0x00FF00);
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_color_minutes = new CRGB(0xFFFF00);
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}
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void PixelClockEffect::stop() {
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delete _color_seconds;
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delete _color_minutes;
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}
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void PixelClockEffect::loop() {
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uint8_t x, y; // Temporary variables for calculating positions
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window->clear();
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// Seconds
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uint8_t seconds = ntpClient.getSeconds();
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for (uint8_t s=0; s<60; s++) {
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x = window->width - 1 - s/10;
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y = window->height - 1 - (s % 10);
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if (s<=seconds) window->setPixel(x, y, _color_seconds);
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}
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uint8_t minutes = ntpClient.getMinutes();
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for (uint8_t m=0; m<60; m++) {
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x = 6 - m/10;
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y = window->height - 1 - (m % 10);
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if (m<=minutes) window->setPixel(x, y, _color_seconds);
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}
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}
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bool PixelClockEffect::can_be_shown_with_clock() { return true; }
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@ -17,6 +17,7 @@
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#include "effect_fire.h"
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#include "effect_firework.h"
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#include "effect_gol.h"
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#include "effect_pixelclock.h"
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SimpleList<EffectEntry>* effects;
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SimpleList<Effect*>* cycle_effects;
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@ -41,6 +42,7 @@ SnakeEffect effect_snake;
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FireEffect effect_fire;
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FireworkEffect effect_firework;
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GolEffect effect_gol;
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PixelClockEffect effect_pixelclock;
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Effect* current_effect;
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@ -67,6 +69,7 @@ void setup_effects() {
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effects->add((EffectEntry){"firework", (Effect *)&effect_firework});
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effects->add((EffectEntry){"gol", (Effect *)&effect_gol});
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effects->add((EffectEntry){"cake", (Effect *)&effect_anim_cake});
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effects->add((EffectEntry){"pixel_clock", (Effect *)&effect_pixelclock});
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cycle_effects->add(&effect_sinematrix3);
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cycle_effects->add(&effect_multi_dynamic);
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