Moved settings from preprocessor directives to variables. Also added a way to (for now only) display them via HTTP server.
This commit is contained in:
parent
382631d7d7
commit
3f6d4cb0be
@ -3,6 +3,7 @@
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#include <Arduino.h>
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#define FASTLED_INTERNAL
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#include <FastLED.h>
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#include "prototypes.h"
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//#define DEBUG // Uncomment this to enable Debug messages via Serial and, if enabled, MQTT.
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//#define CONFIG_USABLE // Uncomment this by removing the // at the beginning!
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@ -49,39 +50,35 @@
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#define MONITOR_LOOP_TIME_THRESHOLD 500
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#define MONITOR_LOOP_TIME_COUNT_MAX 10
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#define EFFECT_CYCLE_TIME 300 // Time in seconds between cycling effects.
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#define EFFECT_CYCLE_RANDOM true
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// settings.effects.cycle.time = 300; // Time in seconds between cycling effects.
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// settings.effects.cycle.random = true;
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#define EFFECT_MATRIX_LENGTH_MIN 4
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#define EFFECT_MATRIX_LENGTH_MAX 20
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#define EFFECT_MATRIX_SPEED_MIN 50
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#define EFFECT_MATRIX_SPEED_MAX 135
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// settings.effects.matrix.length_min = 4;
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// settings.effects.matrix.length_max = 20;
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// settings.effects.matrix.speed_min = 1;
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// settings.effects.matrix.speed_max = 10;
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#define EFFECT_SINGLE_DYNAMIC_LOOP_TIME 40
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#define EFFECT_MULTI_DYNAMIC_LOOP_TIME 1400
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#define EFFECT_BIG_DYNAMIC_LOOP_TIME 50
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#define EFFECT_BIG_DYNAMIC_SIZE 3
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// .dynamic.single_loop_time = 40;
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// .dynamic.multi_loop_time = 1400;
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// .dynamic.big_loop_time = 50;
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// .dynamic.big_size = 3;
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#define EFFECT_CONFETTI_PIXELS_PER_LOOP 2
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// .fire.cooldown = 192;
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// .fire.spark_chance = 5;
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#define EFFECT_SNAKE_DIRECTION_CHANGE 10
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#define EFFECT_SNAKE_SLOWDOWN 2
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// .firework.drag = 255;
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// .firework.bounce = 200;
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// .firework.gravity = 10;
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// .firework.sparks = 12;
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#define EFFECT_FIRE_COOLDOWN 192
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#define EFFECT_FIRE_SPARK_CHANCE 5
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// .gol.start_percentage = 90;
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// .gol.blend_speed = 10;
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// .gol.restart_after_steps = 100;
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#define EFFECT_FIREWORK_SHOT_CHANCE 200
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#define EFFECT_FIREWORK_BLUR 200
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#define EFFECT_FIREWORK_FADEOUT_SPEED 5
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// .sines.count = 5;
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#define EFFECT_GOL_START_PERCENTAGE 90
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#define EFFECT_GOL_BLEND_SPEED 10
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#define EFFECT_GOL_RESTART_AFTER_STEPS 100
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#define EFFECT_DVD_WIDTH 3
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#define EFFECT_DVD_HEIGHT 2
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#define EFFECT_SINES_COUNT 5
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// .snake.direction_change = 5;
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// .snake.slowdown = 2;
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// Stop editing here
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@ -6,11 +6,6 @@
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enum FireworkDotType { FIREWORK_DOT_NONE, FIREWORK_DOT_SHELL, FIREWORK_DOT_SPARK };
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#define EFFECT_FIREWORK_DRAG 255
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#define EFFECT_FIREWORK_BOUNCE 200
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#define EFFECT_FIREWORK_GRAVITY 10
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#define EFFECT_FIREWORK_SPARKS 12
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class FireworkEffect;
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class FireworkEffectDot {
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@ -49,7 +44,7 @@ private:
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CRGB _burst_color;
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FireworkEffectDot* _dot;
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FireworkEffectDot* _sparks[EFFECT_FIREWORK_SPARKS];
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FireworkEffectDot** _sparks;
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public:
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FireworkEffect();
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~FireworkEffect();
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@ -20,7 +20,7 @@ public:
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class SinesEffect : public Effect {
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private:
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SinesEffectSinus* _sinus[EFFECT_SINES_COUNT];
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SinesEffectSinus** _sinus;
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uint8_t _step = 0;
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public:
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SinesEffect();
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@ -2,6 +2,9 @@
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#include <Arduino.h>
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extern uint8_t baseHue;
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extern char hostname[30];
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typedef struct {
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uint8_t width;
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uint8_t height;
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@ -27,5 +30,78 @@ typedef struct {
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uint16_t y;
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} Coords;
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extern uint8_t baseHue;
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extern char hostname[30];
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enum SettingType {
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TYPE_UINT8,
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TYPE_UINT16,
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TYPE_BOOL
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};
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typedef struct {
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const char* name;
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uint16_t* value;
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SettingType type;
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} Setting;
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struct /* settings */{
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uint16_t fps = 50;
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struct /* effects */ {
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struct /* cycle */ {
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uint16_t time = 300;
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uint16_t random = 1;
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} cycle ;
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struct /* matrix */ {
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uint16_t length_min = 4;
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uint16_t length_max = 20;
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uint16_t speed_min = 1;
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uint16_t speed_max = 10;
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} matrix;
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struct /* confetti */ {
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uint16_t pixels_per_loop = 2;
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} confetti;
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struct /* dvd */ {
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uint16_t width = 3;
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uint16_t height = 2;
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} dvd;
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struct /* dynamic */ {
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uint16_t single_loop_time = 40;
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uint16_t multi_loop_time = 1400;
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uint16_t big_loop_time = 50;
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uint16_t big_size = 3;
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} dynamic;
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struct /* fire */ {
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uint16_t cooldown = 192;
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uint16_t spark_chance = 5;
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} fire;
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struct /* firework */ {
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uint16_t drag = 255;
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uint16_t bounce = 200;
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uint16_t gravity = 10;
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uint16_t sparks = 12;
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} firework;
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struct /* gol */ {
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uint16_t start_percentage = 90;
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uint16_t blend_speed = 10;
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uint16_t restart_after_steps = 100;
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} gol;
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struct /* sines */ {
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uint16_t count = 5;
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} sines;
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struct /* snake */ {
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uint16_t direction_change = 5;
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uint16_t slowdown = 2;
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} snake;
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} effects;
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} settings;
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extern Setting all_settings[];
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extern const uint8_t all_settings_size;
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@ -5,7 +5,7 @@
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void ConfettiEffect::loop(uint16_t ms) {
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window->fadeToBlackBy(3);
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for (int i=0; i<EFFECT_CONFETTI_PIXELS_PER_LOOP; i++) {
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for (int i=0; i<settings.effects.confetti.pixels_per_loop; i++) {
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CRGB color = _getColor();
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window->addPixelColor(random16(LED_COUNT), &color);
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}
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@ -11,8 +11,8 @@ CycleEffect::~CycleEffect() {
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}
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void CycleEffect::changeEffect() {
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int new_id;
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if (EFFECT_CYCLE_RANDOM) {
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uint8_t new_id;
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if (settings.effects.cycle.random && _effects_count>1) {
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do {
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new_id = random8(cycle_effects_count);
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} while (new_id == effect_id);
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@ -7,11 +7,11 @@ void DvdEffect::loop(uint16_t ms) {
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_x += _x_dir;
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_y += _y_dir;
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if (_x == 0 || _x + EFFECT_DVD_WIDTH >= window->width) {
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if (_x == 0 || _x + settings.effects.dvd.width >= window->width) {
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_x_dir = -_x_dir;
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dir_changed = true;
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}
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if (_y == 0 || _y + EFFECT_DVD_HEIGHT >= window->height) {
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if (_y == 0 || _y + settings.effects.dvd.height >= window->height) {
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_y_dir = -_y_dir;
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dir_changed = true;
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}
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@ -19,7 +19,7 @@ void DvdEffect::loop(uint16_t ms) {
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window->clear();
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for (int x=0; x<EFFECT_DVD_WIDTH; x++) for (int y=0; y<EFFECT_DVD_HEIGHT; y++) {
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for (int x=0; x<settings.effects.dvd.width; x++) for (int y=0; y<settings.effects.dvd.height; y++) {
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window->setPixel(_x + x, _y + y, (CRGB*)&_color);
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}
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@ -11,7 +11,7 @@ void SingleDynamicEffect::init() {
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}
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void SingleDynamicEffect::loop(uint16_t ms) {
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EVERY_N_MILLISECONDS( EFFECT_SINGLE_DYNAMIC_LOOP_TIME ) {
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EVERY_N_MILLISECONDS( settings.effects.dynamic.single_loop_time ) {
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tiles[random8(tile_count)] = CHSV(baseHue + random8(64), 180, 255);
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}
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this->draw();
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@ -29,7 +29,7 @@ boolean SingleDynamicEffect::can_be_shown_with_clock() {
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}
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void MultiDynamicEffect::loop(uint16_t ms) {
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EVERY_N_MILLISECONDS( EFFECT_MULTI_DYNAMIC_LOOP_TIME ) {
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EVERY_N_MILLISECONDS( settings.effects.dynamic.multi_loop_time ) {
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for (int i=0; i<tile_count; i++) tiles[i] = CHSV(baseHue + random8(64), 180, 255);
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}
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this->draw();
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@ -40,23 +40,15 @@ BigDynamicEffect::~BigDynamicEffect() {
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}
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void BigDynamicEffect::loop(uint16_t ms) {
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EVERY_N_MILLISECONDS( EFFECT_BIG_DYNAMIC_LOOP_TIME ) {
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uint8_t x = random8(0, window->width - EFFECT_BIG_DYNAMIC_SIZE + 1);
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uint8_t y = random8(0, window->height - EFFECT_BIG_DYNAMIC_SIZE + 1);
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EVERY_N_MILLISECONDS( settings.effects.dynamic.big_loop_time ) {
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uint8_t x = random8(0, window->width - settings.effects.dynamic.big_size + 1);
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uint8_t y = random8(0, window->height - settings.effects.dynamic.big_size + 1);
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CRGB color = CHSV(random8(), 255, 255);
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CRGB black(0x000000);
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for (uint8_t ix=0; ix<EFFECT_BIG_DYNAMIC_SIZE; ix++) for (uint8_t iy=0; iy<EFFECT_BIG_DYNAMIC_SIZE; iy++) {
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for (uint8_t ix=0; ix<settings.effects.dynamic.big_size; ix++) for (uint8_t iy=0; iy<settings.effects.dynamic.big_size; iy++) {
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window->setPixel(x+ix, y+iy, &color);
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}
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/*for (uint8_t ix=0; ix<EFFECT_BIG_DYNAMIC_SIZE+2; ix++) {
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window->setPixel(x-1+ix, y-1, &black);
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window->setPixel(x-1+ix, y+EFFECT_BIG_DYNAMIC_SIZE+1, &black);
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}
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for (uint8_t iy=0; iy<EFFECT_BIG_DYNAMIC_SIZE+2; iy++) {
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window->setPixel(x-1, y-1+iy, &black);
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window->setPixel(x+EFFECT_BIG_DYNAMIC_SIZE+1, y-1+iy, &black);
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}*/
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}
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}
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@ -22,11 +22,11 @@ void FireEffect::loop(uint16_t ms) {
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}
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void FireEffect::cooldown() {
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for(int i=0; i<(this->window->width * this->window->height); i++) this->data[i] = scale8(this->data[i], EFFECT_FIRE_COOLDOWN); // 240 or something
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for(int i=0; i<(this->window->width * this->window->height); i++) this->data[i] = scale8(this->data[i], settings.effects.fire.cooldown);
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}
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void FireEffect::spark() {
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for(int x=0; x<this->window->width; x++) if (random8(EFFECT_FIRE_SPARK_CHANCE)==0) this->data[x] = this->spark_temp();
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for(int x=0; x<this->window->width; x++) if (random8(settings.effects.fire.spark_chance)==0) this->data[x] = this->spark_temp();
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}
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inline uint8_t FireEffect::spark_temp() {
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@ -56,13 +56,13 @@ void FireworkEffectDot::draw() {
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void FireworkEffectDot::move() {
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if (!show) return;
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_yv -= EFFECT_FIREWORK_GRAVITY;
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_xv = _scale15by8_local(_xv, EFFECT_FIREWORK_DRAG);
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_yv = _scale15by8_local(_yv, EFFECT_FIREWORK_DRAG);
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_yv -= settings.effects.firework.gravity;
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_xv = _scale15by8_local(_xv, settings.effects.firework.drag);
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_yv = _scale15by8_local(_yv, settings.effects.firework.drag);
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if (type == FIREWORK_DOT_SPARK) {
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_xv = _scale15by8_local(_xv, EFFECT_FIREWORK_DRAG);
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_yv = _scale15by8_local(_yv, EFFECT_FIREWORK_DRAG);
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_xv = _scale15by8_local(_xv, settings.effects.firework.drag);
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_yv = _scale15by8_local(_yv, settings.effects.firework.drag);
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_color.nscale8(255);
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if (!_color) {
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show = 0;
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@ -75,7 +75,7 @@ void FireworkEffectDot::move() {
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show = 0;
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} else {
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_yv = -_yv;
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_yv = _scale15by8_local(_yv, EFFECT_FIREWORK_BOUNCE);
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_yv = _scale15by8_local(_yv, settings.effects.firework.bounce);
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if (_yv < 500) {
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show = 0;
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}
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@ -143,7 +143,7 @@ void FireworkEffect::loop(uint16_t ms) {
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window->clear();
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_dot->move();
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_dot->draw();
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for (int i=0; i<EFFECT_FIREWORK_SPARKS; i++) {
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for (int i=0; i<settings.effects.firework.sparks; i++) {
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_sparks[i]->move();
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_sparks[i]->draw();
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}
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@ -159,7 +159,7 @@ void FireworkEffect::loop(uint16_t ms) {
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}
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if (_skyburst) {
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int nsparks = random8(EFFECT_FIREWORK_SPARKS / 2, EFFECT_FIREWORK_SPARKS + 1);
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int nsparks = random8(settings.effects.firework.sparks / 2, settings.effects.firework.sparks + 1);
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for (int i=0; i<nsparks; i++) {
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_sparks[i]->sky_burst(_burst_x, _burst_y, _burst_yv, _burst_color);
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_skyburst = 0;
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@ -169,14 +169,15 @@ void FireworkEffect::loop(uint16_t ms) {
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FireworkEffect::FireworkEffect() {
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_dot = new FireworkEffectDot(window, this);
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for (int i=0; i<EFFECT_FIREWORK_SPARKS; i++) {
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_sparks = new FireworkEffectDot*[settings.effects.firework.sparks];
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for (int i=0; i<settings.effects.firework.sparks; i++) {
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_sparks[i] = new FireworkEffectDot(window, this);
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}
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}
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FireworkEffect::~FireworkEffect() {
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delete window;
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for (int i=0; i<EFFECT_FIREWORK_SPARKS; i++) {
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for (int i=0; i<settings.effects.firework.sparks; i++) {
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delete _sparks[i];
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}
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delete _dot;
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@ -16,7 +16,7 @@ bool GolEffect::can_be_shown_with_clock() { return true; }
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void GolEffect::_initialize() {
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for(uint16_t i=0; i<this->window->count; i++) {
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_data[i] = random8() < EFFECT_GOL_START_PERCENTAGE ? 1 : 0;
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_data[i] = random8() < settings.effects.gol.start_percentage ? 1 : 0;
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}
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_old_hue = _hue;
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_hue = random8();
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@ -30,11 +30,11 @@ GolEffect::~GolEffect() {
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}
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void GolEffect::loop(uint16_t ms) {
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if (EFFECT_GOL_BLEND_SPEED + _blend > 255) {
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if (settings.effects.gol.blend_speed + _blend > 255) {
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_blend = 0;
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_advance();
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} else {
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_blend += EFFECT_GOL_BLEND_SPEED;
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_blend += settings.effects.gol.blend_speed;
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}
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_draw();
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@ -43,7 +43,7 @@ void GolEffect::loop(uint16_t ms) {
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void GolEffect::_advance() {
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_step++;
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_old_hue = _hue;
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if (_step >= EFFECT_GOL_RESTART_AFTER_STEPS) {
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if (_step >= settings.effects.gol.restart_after_steps) {
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_initialize();
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} else {
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for(uint16_t i=0; i<this->window->count; i++) {
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@ -38,9 +38,9 @@ void MatrixEffectColumn::restart(bool completely_random) {
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}
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}
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length = random8(EFFECT_MATRIX_LENGTH_MIN, EFFECT_MATRIX_LENGTH_MAX);
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length = random8(settings.effects.matrix.length_min, settings.effects.matrix.length_max);
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running = true;
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speed = random8(EFFECT_MATRIX_SPEED_MIN, EFFECT_MATRIX_SPEED_MAX);
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speed = random8(settings.effects.matrix.speed_min, settings.effects.matrix.speed_max);
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}
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void MatrixEffectColumn::advance(uint16_t ms) {
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@ -25,13 +25,14 @@ void SinesEffectSinus::loop(uint16_t ms) {
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}
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SinesEffect::SinesEffect() {
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for (int i=0; i<EFFECT_SINES_COUNT; i++) {
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_sinus = new SinesEffectSinus*[settings.effects.sines.count];
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for (int i=0; i<settings.effects.sines.count; i++) {
|
||||
_sinus[i] = new SinesEffectSinus(window);
|
||||
}
|
||||
}
|
||||
|
||||
SinesEffect::~SinesEffect() {
|
||||
for (int i=0; i<EFFECT_SINES_COUNT; i++) { delete _sinus[i]; }
|
||||
for (int i=0; i<settings.effects.sines.count; i++) { delete _sinus[i]; }
|
||||
}
|
||||
|
||||
boolean SinesEffect::can_be_shown_with_clock() {
|
||||
@ -42,7 +43,7 @@ void SinesEffect::loop(uint16_t ms) {
|
||||
// do stuff
|
||||
if (_step++ % 4) return; // Skip 3 out of 4 steps.
|
||||
window->shift_down_and_blur();
|
||||
for (int i=0; i<EFFECT_SINES_COUNT; i++) {
|
||||
for (int i=0; i<settings.effects.sines.count; i++) {
|
||||
_sinus[i]->loop(ms);
|
||||
}
|
||||
}
|
||||
|
@ -11,8 +11,8 @@ SnakeEffect::~SnakeEffect() {
|
||||
}
|
||||
|
||||
void SnakeEffect::loop(uint16_t ms) {
|
||||
if (run++ % EFFECT_SNAKE_SLOWDOWN == 0) { // Change the coordinates only on every n-th run.
|
||||
if (random8(EFFECT_SNAKE_DIRECTION_CHANGE)==0 || is_turn_needed()) turn_random();
|
||||
if (run++ % settings.effects.snake.slowdown == 0) { // Change the coordinates only on every n-th run.
|
||||
if (random8(settings.effects.snake.direction_change)==0 || is_turn_needed()) turn_random();
|
||||
|
||||
this->coords = update_position(this->coords, this->direction);
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "effects.h"
|
||||
#include "config.h"
|
||||
#include "my_fastled.h"
|
||||
#include <ErriezCRC32.h>
|
||||
#include "effect_bell.h"
|
||||
|
@ -42,7 +42,7 @@ void http_server_setup() {
|
||||
PGM_P text_plain = PSTR("text/plain");
|
||||
http_server.on("/", HTTP_GET, [&](){
|
||||
LOGln("HTTP * GET /");
|
||||
String message = "<html><head><title>Pitrix</title></head><body><h1>Pitrix</h1><p>Known animations:</p>";
|
||||
String message = "<html><head><title>Pitrix</title></head><body><h1>Pitrix</h1><a href='/settings'>Settings</a><p>Known animations:</p>";
|
||||
if (!SPIFFS.begin()) {
|
||||
message += "<strong>No SPIFFS file system found.</strong>";
|
||||
} else {
|
||||
@ -57,6 +57,18 @@ void http_server_setup() {
|
||||
message += "</body></html>";
|
||||
http_server.send(200, "text/html", message);
|
||||
});
|
||||
http_server.on("/settings", HTTP_GET, [&]() {
|
||||
String message = "<html><head><title>Pitrix settings</title></head><body><h1>Pitrix settings</h1><a href='/'>Back to main page</a><table>";
|
||||
for (int i=0; i<all_settings_size; i++) {
|
||||
message += "<tr><td>";
|
||||
message += all_settings[i].name;
|
||||
message += "</td><td>";
|
||||
message += *all_settings[i].value;
|
||||
message += "</td></tr>";
|
||||
}
|
||||
message += "</table></body></html>";
|
||||
http_server.send(200, "text/html", message);
|
||||
});
|
||||
http_server.on("/delete", HTTP_GET, [&]() {
|
||||
LOGln("HTTP * GET /delete");
|
||||
if (http_server.args()==0) {
|
||||
|
Loading…
Reference in New Issue
Block a user