Small bugfix for Animations.
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@ -269,8 +269,8 @@ class Animation : public Effect {
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frameSince = millis();
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}
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}
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void set(int i, CRGB color) {
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setPixel(xOffset + (i % animation->w), yOffset + (i / animation->h), color);
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void set(int i, CRGB* color) {
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setPixel(xOffset + (i % animation->w), yOffset + (i / animation->h), *color);
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}
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uint16_t frameDelay(AnimationData* animation, int frame) {
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if (animation->individual_delays) return animation->delays[frame];
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