diff --git a/include/effect_snake.h b/include/effect_snake.h index 9673094..1190d50 100644 --- a/include/effect_snake.h +++ b/include/effect_snake.h @@ -14,6 +14,7 @@ class SnakeEffect : public Effect { private: Coords _pos; Coords _apple; + Coords _tail; int8_t _dir = SNAKE_DIR_NORTH; uint8_t* _map; uint16_t _pixels; @@ -32,11 +33,16 @@ private: const uint32_t _weights[36] = {0xbd25943f, 0xbf279d81, 0x3e25d128, 0x3ec62438, 0x3f0e719c, 0x3eefbea9, 0x3e947ed4, 0xbe5323c1, 0xbf2d4796, 0xbf3f0a75, 0x3f0e45d9, 0xbf0253ca, 0xbedca2f2, 0xbd79073c, 0x3ede80ec, 0xbd4b97b6, 0x3f69a6be, 0xbe4b8bf2, 0x3eccf87d, 0xbf301113, 0xbf62b6e8, 0xbf71daf6, 0xbf204130, 0xbf222609, 0x3e26c03c, 0xbf497837, 0xbee4d175, 0x3ec601de, 0x3e4954eb, 0x3eef2619, 0xbe849370, 0xbf18fb2b, 0x3f25bbd1, 0xbf3b4e44, 0x3f484d59, 0x3edd6a8a}; // Round 193, 164.8 points, length 36, 6% stopped, 94% died //const uint32_t _weights[36] = {0x3e872ffb, 0xbea57262, 0xbee269bf, 0x3ed790a3, 0xbf54014f, 0x3ecde0a6, 0xbf240a93, 0xbe9e4782, 0x3f205106, 0xbf4465c2, 0xbf79579a, 0xbf07f122, 0x3ed0e1bc, 0xbf7a5a09, 0xbf0fc70b, 0xbf6d1971, 0xbe0f5585, 0xbec94b12, 0x3f51f7a9, 0x3eaac42b, 0xbe6aafa6, 0x3d3e3ce3, 0xbf7c4232, 0xbe634103, 0x3f800000, 0x3eff886c, 0x3deae1e8, 0x3eea6988, 0xbf800000, 0xbf426a20, 0x3e3a0a45, 0xbe848803, 0x3e84e8c9, 0x3ef9fabc, 0xbe7733e6, 0xbecda633}; + // Round 13650, 244.8 points, length 42, 34% stopped, 66% died + //const uint32_t _weights[36] = {0xbeb99de3, 0x3e6ca488, 0xbe3e9dad, 0xbed38d4e, 0x3f279fc1, 0xbd367111, 0xbf473843, 0xbf800000, 0x3f614edc, 0xbecc734f, 0xbe59b29d, 0x3d479078, 0x3efa7ca6, 0xbedc6ce6, 0x3f4626a1, 0x3e9d8c2c, 0x3f29e25c, 0x3ebde05d, 0x3e8f3e29, 0xbe8ad92c, 0xbe148f2d, 0x3d4a3ca7, 0xbf800000, 0x3d9cd634, 0x3f29802e, 0xbf2cc57e, 0xbcbfafff, 0x3e280b8a, 0x3f5ff9a3, 0xbf4e29c9, 0x3e8936d2, 0xbf49dda9, 0xbe9bf4c7, 0x3e203ea8, 0xbd4edf4d, 0xbf4e3c05}; const uint8_t _net_layout[3] = {6, 4, 3}; const uint8_t _net_layers = 3; const uint8_t _net_total_size = 36; + uint8_t _head_rounds = 0; + uint8_t _tail_rounds = 0; + uint16_t _xy2i(uint8_t x, uint8_t y); uint16_t _xy2i(Coords c); @@ -49,6 +55,7 @@ private: void _place_apple(); void _init(); void _decide(); + uint8_t _coords_to_field_id(Coords); int8_t _manual_decision(); void _move(); void _draw(); diff --git a/src/effect_snake.cpp b/src/effect_snake.cpp index a7e87f7..64c0840 100644 --- a/src/effect_snake.cpp +++ b/src/effect_snake.cpp @@ -124,6 +124,35 @@ int8_t SnakeEffect::_manual_decision() { return 0; }*/ +/* This uses a predefined meandering path through the complete field. + The snake always tries to reach the field matching following criteria: + (1) Being free. + (2) Having a number smaller than the field the apple is on. (Watch out for "overflows".) +*/ +int8_t SnakeEffect::_manual_decision() { + uint16_t head_index = (_head_rounds<<8) | _coords_to_field_id(_pos); + uint16_t apple_index = (_head_rounds<<8) | _coords_to_field_id(_apple); + uint16_t tail_index = (_tail_rounds<<8) | _coords_to_field_id(_tail); + + if (apple_index < head_index) apple_index += 0x100; + + uint8_t best_dist = 0xFF; + int8_t decision = 0; + for (int i=-1; i<=1; i++) { + Coords new_pos = _new_pos(_dir + i); + uint16_t theoretical_index = (_head_rounds<<8) | _coords_to_field_id(new_pos); + if (theoretical_index < head_index) theoretical_index += 0x100; + int16_t dist = apple_index - theoretical_index; + if (dist < 0) dist += window->height * window->width; + if (dist < best_dist && _is_free(_dir + i) && theoretical_indexwidth - c.x; + if (c.x % 2 == 0) { + // even columns + return window->width + c.x*(window->height - 1) + c.y - 1; + } else { + // odd columns + return window->width + (c.x+1)*(window->height-1) - c.y; + } +} + uint8_t SnakeEffect::_to_apple(uint8_t dir) { uint8_t d = dir % 4; int8_t d_x = _apple.x - _pos.x; @@ -207,7 +247,7 @@ void SnakeEffect::_move() { } _round++; _last_move_at = now; - _decide(); + _manual_decision(); if (_dying==0 && !_is_free(_dir)) { _dying = 150; @@ -215,6 +255,10 @@ void SnakeEffect::_move() { } _pos = _new_pos(_dir); + + uint8_t index_head = _coords_to_field_id(_pos); + uint8_t index_tail = _coords_to_field_id(_tail); + if (SNAKE_DEBUG) LOGln("SnakeEffect * new_pos: %d, %d", _pos.x, _pos.y); if (SNAKE_DEBUG) LOGln("SnakeEffect * apple: %d, %d", _apple.x, _apple.y); if (_pos.x==_apple.x && _pos.y==_apple.y) { @@ -222,13 +266,26 @@ void SnakeEffect::_move() { _length++; } for (int i=0; i<_pixels; i++) { - if (_map[i]>0 && _map[i]<_length-1) _map[i]++; + if (_map[i]>0 && _map[i]<_length-1) { + _map[i]++; + if (_map[i]==_length-1) { + _tail = _i2xy(i); + } + } else _map[i]=0; } _map[_xy2i(_pos)] = 1; if (_pos.x==_apple.x && _pos.y==_apple.y) { _place_apple(); } + + if (index_head > _coords_to_field_id(_pos)) _head_rounds++; + if (index_tail > _coords_to_field_id(_tail)) _tail_rounds++; + if (_head_rounds > 0 && _head_rounds > 0) { + uint8_t min = (_head_rounds < _tail_rounds) ? _tail_rounds : _head_rounds; + _head_rounds -= min; + _tail_rounds -= min; + } } void SnakeEffect::_draw() {