Added effect Matrix. Closes #7.
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69
effects.h
69
effects.h
@ -296,3 +296,72 @@ class MultiDynamic : public SingleDynamic {
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for (int i=0; i<tile_count; i++) tiles[i] = CHSV(random8(), 120, 255);
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}
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};
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class MatrixColumn {
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private:
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int x, y;
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int length;
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Window* window;
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int speed;
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boolean running;
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long last_move = 0;
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public:
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MatrixColumn() {}
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MatrixColumn(Window* win, int xPos) {
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window = win;
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x = xPos;
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running = false;
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}
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void start() {
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y=-1;
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length = random8()%16+4;
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running = true;
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speed = random8()/3 + 50;
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}
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void advance() {
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y++;
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if (y-length > window->h) running = false;
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}
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void draw() {
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for(int i=0; i<length; i++) {
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CRGB color;
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if (i==0) color=CHSV(85, 0, 192);
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else color=CHSV(85, 255, 255/(length-1)*(length-i));
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setPixel(*window, x, y-i, color);
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}
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}
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void loop() {
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if (!running) {
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if (random8() < 50) {
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// Start the column again.
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start();
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}
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} else {
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if (millis() - last_move > speed) {
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advance();
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last_move = millis();
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}
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draw();
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}
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}
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};
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class MatrixEffect : public Effect {
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private:
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MatrixColumn columns[LED_WIDTH];
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public:
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boolean can_be_shown_with_clock() { return true; };
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MatrixEffect() {
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for (int i=0; i<LED_WIDTH; i++) columns[i]=MatrixColumn(&window, i);
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}
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void loop() {
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clear(window);
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for (int i=0; i<LED_WIDTH; i++) columns[i].loop();
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}
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};
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@ -34,7 +34,7 @@ typedef struct {
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#include "tools.h"
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#include "effects.h"
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#define NUM_EFFECTS 9
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#define NUM_EFFECTS 10
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//EffectEntry effects[NUM_EFFECTS];
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Sinematrix3 sinematrix3;
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BigClock big_clock;
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@ -45,6 +45,7 @@ Animation anim_koopa(&koopa, CRGB(0x000000), 0, 0);
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Animation anim_couple_rain(&couple_rain, CRGB(0x000000), -8, -16);
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SingleDynamic single_dynamic;
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MultiDynamic multi_dynamic;
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MatrixEffect matrix;
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EffectEntry effects[NUM_EFFECTS] = {
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{"sinematrix3", (Effect *)&sinematrix3},
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@ -55,7 +56,8 @@ EffectEntry effects[NUM_EFFECTS] = {
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{"koopa", (Effect *)&anim_koopa},
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{"couple_rain", (Effect *)&anim_couple_rain},
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{"single_dynamic", (Effect *)&single_dynamic},
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{"multi_dynamic", (Effect *)&multi_dynamic}
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{"multi_dynamic", (Effect *)&multi_dynamic},
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{"matrix", (Effect *)&matrix},
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};
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