Attempted to make the border of big_clock use subpixel rendering. This is still work in progress.
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@ -8,7 +8,7 @@ private:
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CRGB _color_seconds = CRGB(0xFF0000);
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void _draw_seconds();
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void _draw_border_pixel(uint8_t second, CRGB* color);
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void _draw_border_pixel(uint8_t second, uint8_t part, CRGB* color);
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public:
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void loop();
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@ -25,32 +25,33 @@ void BigClockEffect::loop() {
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void BigClockEffect::_draw_seconds() {
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uint8_t seconds = ntpClient.getSeconds();
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for (int i=1; i<=seconds; i++) {
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_draw_border_pixel(i, &_color_seconds);
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_draw_border_pixel(i, 0, &_color_seconds);
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}
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uint16_t millis = ntpClient.getEpochMillis() % 1000;
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if (millis > 0) {
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uint8_t part = 60 - ((60 - seconds) * millis / 1000);
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_draw_border_pixel(part, &_color_seconds);
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uint16_t position = ((60 - (60 - seconds) * millis) << 8) / 1000;
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//uint8_t position = 60 - ((60 - seconds) * millis / 1000);
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_draw_border_pixel(position>>8, position&0xFF, &_color_seconds);
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}
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}
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void BigClockEffect::_draw_border_pixel(uint8_t i, CRGB* color) {
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uint8_t x, y;
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void BigClockEffect::_draw_border_pixel(uint8_t i, uint8_t part, CRGB* color) {
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accum88 x, y;
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if (i<=8) {
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x = 7 + i;
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x = (7 + i)<<8 | part;
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y = 0;
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} else if (i<=23) {
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x = 15;
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y = i - 8;
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x = 15 << 8;
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y = (i - 8) << 8 | (255 - part);
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} else if (i<= 38) {
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x = 15 - i + 23;
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y = 15;
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x = (15 - i + 23) << 8 | (255 - part);
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y = 15 << 8;
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} else if (i <= 53) {
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x = 0;
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y = 15 - i + 38;
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y = (15 - i + 38) << 8 | part;
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} else {
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x = i - 53;
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x = (i - 53) << 8 | part;
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y = 0;
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}
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window->setPixel(x, y, color);
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window->setSubPixel(x, y, color);
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}
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