effect_lightspeed: New effect.
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include/effect_lightspeed.h
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32
include/effect_lightspeed.h
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#pragma once
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#include "Effect.h"
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#include "my_fastled.h"
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class LightspeedEffectStar {
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private:
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uint16_t _angle;
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accum88 _start;
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uint16_t _speed;
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uint16_t _target;
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uint8_t _saturation;
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void _init();
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public:
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LightspeedEffectStar();
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void loop(Window* win);
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};
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class LightspeedEffect : public Effect {
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private:
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LightspeedEffectStar* _stars;
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uint8_t _count;
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void _init();
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void _delete();
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public:
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LightspeedEffect();
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~LightspeedEffect();
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void loop(uint16_t ms);
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boolean can_be_shown_with_clock();
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String get_name() override { return "lightspeed"; }
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};
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@ -75,6 +75,10 @@ struct Settings {
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uint16_t restart_after_steps = 100;
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} gol;
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struct /* lightspeed */ {
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uint16_t count = 25;
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} lightspeed;
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struct /* sines */ {
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uint16_t count = 5;
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} sines;
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63
src/effect_lightspeed.cpp
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63
src/effect_lightspeed.cpp
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#include "effect_lightspeed.h"
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#include "config.h"
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#include "functions.h"
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#include "prototypes.h"
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LightspeedEffect::LightspeedEffect() {
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window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
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_init();
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}
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LightspeedEffect::~LightspeedEffect() {
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delete window;
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_delete();
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}
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void LightspeedEffect::_init() {
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_count = settings.effects.lightspeed.count;
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_stars = new LightspeedEffectStar[_count];
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for (int i=0; i<_count; i++) {
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_stars[i] = LightspeedEffectStar();
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}
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}
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void LightspeedEffect::_delete() {
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delete[] _stars;
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}
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void LightspeedEffect::loop(uint16_t ms) {
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if (settings.effects.lightspeed.count != _count) {
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_delete();
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_init();
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}
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window->clear();
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for (int i=0; i<_count; i++) {
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_stars[i].loop(window);
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}
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}
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boolean LightspeedEffect::can_be_shown_with_clock() { return true; };
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LightspeedEffectStar::LightspeedEffectStar() {
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_init();
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}
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void LightspeedEffectStar::_init() {
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_angle = random16();
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_start = 0;
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_speed = random16(128, 2<<8);
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_target = random16(25<<8, 35<<8);
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_saturation = random8(20);
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}
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void LightspeedEffectStar::loop(Window* win) {
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CRGB col = CHSV(192, _saturation, 255);
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if (_start < (8<<8)) {
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win->lineWithAngle(win->width/2, win->height/2, _angle, 0, _start>>8, &col);
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} else {
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win->lineWithAngle(win->width/2, win->height/2, _angle, (_start>>8) - 8, 8, &col);
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}
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_start+=_speed;
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//_angle+=8<<8;
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if (_start > _target) _init();
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}
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@ -23,43 +23,45 @@
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#include "effect_marquee.h"
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#include "effect_blur2d.h"
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#include "effect_tv_static.h"
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#include "effect_lightspeed.h"
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Effect* current_effect;
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ClockEffect effect_clock;
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// We're using 0 instead of false to get a better visual difference between true and false.
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const EffectEntry effects[] = {
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/* 0 */ {"sinematrix3", true, [](){ return new Sinematrix3Effect(); }},
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/* 1 */ {"big_clock", true, [](){ return new BigClockEffect(); }},
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/* 2 */ {"clock", false, [](){ return new ClockEffect(); }},
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/* 3 */ {"bell", false, [](){ return new BellEffect(); }},
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/* 4 */ {"off", false, [](){ return new StaticEffect(0x000000); }},
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/* 2 */ {"clock", 0, [](){ return new ClockEffect(); }},
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/* 3 */ {"bell", 0, [](){ return new BellEffect(); }},
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/* 4 */ {"off", 0, [](){ return new StaticEffect(0x000000); }},
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/* 5 */ {"single_dynamic", true, [](){ return new SingleDynamicEffect(); }},
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/* 6 */ {"multi_dynamic", true, [](){ return new MultiDynamicEffect(); }},
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/* 7 */ {"big_dynamic", true, [](){ return new BigDynamicEffect(); }},
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/* 8 */ {"matrix", true, [](){ return new MatrixEffect(); }},
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/* 9 */ {"random_matrix", true, [](){ return new RandomMatrixEffect(); }},
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/* 10 */ {"rainbow_matrix", true, [](){ return new RainbowMatrixEffect(); }},
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/* 11 */ {"cycle", false, [](){ return new CycleEffect(); }},
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/* 11 */ {"cycle", 0, [](){ return new CycleEffect(); }},
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/* 12 */ {"twirl", true, [](){ return new TwirlEffect(); }},
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/* 13 */ {"confetti", true, [](){ return new ConfettiEffect(); }},
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/* 14 */ {"random_confetti", true, [](){ return new RandomConfettiEffect(); }},
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/* 15 */ {"snake", true, [](){ return new SnakeEffect(); }},
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/* 16 */ {"firework", true, [](){ return new FireworkEffect(); }},
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/* 17 */ {"gol", true, [](){ return new GolEffect(); }},
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/* 18 */ {"pixel_clock", false, [](){ return new PixelClockEffect(); }},
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/* 19 */ {"dvd", false, [](){ return new DvdEffect(); }},
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/* 20 */ {"analog_clock", false, [](){ return new AnalogClockEffect(); }},
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/* 18 */ {"pixel_clock", 0, [](){ return new PixelClockEffect(); }},
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/* 19 */ {"dvd", 0, [](){ return new DvdEffect(); }},
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/* 20 */ {"analog_clock", 0, [](){ return new AnalogClockEffect(); }},
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/* 21 */ {"sines", true, [](){ return new SinesEffect(); }},
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/* 22 */ {"blur2d", true, [](){ return new Blur2DEffect(); }},
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/* 23 */ {"marquee", 0, [](){ return new MarqueeEffect(); }},
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/* 24 */ {"night_clock", false, [](){ return new NightClockEffect(); }},
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/* 25 */ {"tv_static", false, [](){ return new TvStaticEffect(); }},
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/* 24 */ {"night_clock", 0, [](){ return new NightClockEffect(); }},
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/* 25 */ {"tv_static", 0, [](){ return new TvStaticEffect(); }},
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/* 26 */ {"sinematrix3_rainbow", true, [](){ return new Sinematrix3Effect(SINEMATRIX_COLOR_RAINBOW); }},
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/* 27 */ {"sinematrix3_purplefly", true, [](){ return new Sinematrix3Effect(SINEMATRIX_COLOR_PURPLEFLY); }},
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/* 28 */ {"lightspeed", true, [](){ return new LightspeedEffect(); }},
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};
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const uint8_t effects_size = 28;
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const uint8_t effects_size = 29;
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Effect* select_effect(const char* name) {
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@ -37,6 +37,8 @@ Setting all_settings[] = {
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{"effects.gol.blend_speed", &settings.effects.gol.blend_speed, TYPE_UINT8},
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{"effects.gol.restart_after_steps", &settings.effects.gol.restart_after_steps, TYPE_UINT8},
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{"effects.lightspeed.count", &settings.effects.lightspeed.count, TYPE_UINT8},
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{"effects.matrix.length_min", &settings.effects.matrix.length_min, TYPE_UINT8},
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{"effects.matrix.length_max", &settings.effects.matrix.length_max, TYPE_UINT8},
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{"effects.matrix.speed_min", &settings.effects.matrix.speed_min, TYPE_UINT8},
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@ -51,7 +53,7 @@ Setting all_settings[] = {
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{"effects.tv_static.black_bar_speed", &settings.effects.tv_static.black_bar_speed, TYPE_UINT16},
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};
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const uint8_t all_settings_size = 31;
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const uint8_t all_settings_size = 32;
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bool change_setting(const char* key, uint16_t new_value) {
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LOGln("Settings * Setting %s to new value %d.", key, new_value);
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