Effect parameters are now mostly defined from within config.h
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@ -27,4 +27,14 @@ uint8_t config_brightness = 20; // Can be overwritten via MQTT_TOPIC_BRIGHTNESS
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#define FPS 50
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#define FPS 50
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#define SHOW_TEXT_DELAY 100
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#define SHOW_TEXT_DELAY 100
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// Effect config
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uint16_t config_effect_cycle_time = 300; // Time in seconds between cycling effects.
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uint16_t config_effect_cycle_time = 300; // Time in seconds between cycling effects.
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uint16_t config_effect_matrix_length_min = 4;
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uint16_t config_effect_matrix_length_max = 20;
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uint16_t config_effect_matrix_speed_min = 50;
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uint16_t config_effect_matrix_speed_max = 135;
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uint16_t config_effect_single_dynamic_loop_time = 200;
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uint16_t config_effect_multi_dynamic_loop_time = 1400;
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13
effects.h
13
effects.h
@ -272,7 +272,7 @@ class SingleDynamic : public Effect {
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protected:
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protected:
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static const int factor = 2;
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static const int factor = 2;
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static const int tile_count = LED_WIDTH/factor * LED_HEIGHT/factor;
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static const int tile_count = LED_WIDTH/factor * LED_HEIGHT/factor;
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virtual int getLoopTime() { return 200; }
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virtual int getLoopTime() { return config_effect_single_dynamic_loop_time; }
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CRGB tiles[tile_count];
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CRGB tiles[tile_count];
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CRGB old_tiles[tile_count];
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CRGB old_tiles[tile_count];
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uint8_t blend = 0;
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uint8_t blend = 0;
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@ -281,7 +281,7 @@ class SingleDynamic : public Effect {
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for (int i=0; i<tile_count; i++) tiles[i] = CHSV(random8(), 180, 255);
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for (int i=0; i<tile_count; i++) tiles[i] = CHSV(random8(), 180, 255);
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}
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}
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virtual void update() {
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virtual void update() {
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tiles[random8() % tile_count] = CHSV(random8(), 180, 255);
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tiles[random8(tile_count)] = CHSV(random8(), 180, 255);
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}
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}
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boolean can_be_shown_with_clock() { return true; }
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boolean can_be_shown_with_clock() { return true; }
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virtual void loop() {
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virtual void loop() {
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@ -301,7 +301,7 @@ class SingleDynamic : public Effect {
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class MultiDynamic : public SingleDynamic {
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class MultiDynamic : public SingleDynamic {
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protected:
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protected:
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virtual int getLoopTime() { return 1400; }
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int getLoopTime() { return config_effect_multi_dynamic_loop_time; }
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public:
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public:
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void update() {
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void update() {
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for (int i=0; i<tile_count; i++) tiles[i] = CHSV(random8(), 180, 255);
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for (int i=0; i<tile_count; i++) tiles[i] = CHSV(random8(), 180, 255);
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@ -321,14 +321,15 @@ class MatrixColumn {
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MatrixColumn(Window* win, int xPos) {
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MatrixColumn(Window* win, int xPos) {
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window = win;
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window = win;
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x = xPos;
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x = xPos;
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running = false;
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start();
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y = random8(0, win->h);
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}
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}
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void start() {
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void start() {
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y=-1;
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y=-1;
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length = random8()%16+4;
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length = random8(config_effect_matrix_length_min, config_effect_matrix_length_max);
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running = true;
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running = true;
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speed = random8()/3 + 50;
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speed = random8(config_effect_matrix_speed_min, config_effect_matrix_speed_max);
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}
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}
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void advance() {
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void advance() {
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