Effect parameters are now mostly defined from within config.h
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		@@ -27,4 +27,14 @@ uint8_t config_brightness = 20; // Can be overwritten via MQTT_TOPIC_BRIGHTNESS
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#define FPS 50
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					#define FPS 50
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#define SHOW_TEXT_DELAY 100
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					#define SHOW_TEXT_DELAY 100
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					// Effect config
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uint16_t config_effect_cycle_time = 300; // Time in seconds between cycling effects.
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					uint16_t config_effect_cycle_time = 300; // Time in seconds between cycling effects.
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					uint16_t config_effect_matrix_length_min = 4;
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					uint16_t config_effect_matrix_length_max = 20;
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					uint16_t config_effect_matrix_speed_min = 50;
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					uint16_t config_effect_matrix_speed_max = 135;
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					uint16_t config_effect_single_dynamic_loop_time = 200;
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					uint16_t config_effect_multi_dynamic_loop_time = 1400;
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										13
									
								
								effects.h
									
									
									
									
									
								
							
							
						
						
									
										13
									
								
								effects.h
									
									
									
									
									
								
							@@ -272,7 +272,7 @@ class SingleDynamic : public Effect {
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  protected:
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					  protected:
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    static const int factor = 2;
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					    static const int factor = 2;
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    static const int tile_count = LED_WIDTH/factor * LED_HEIGHT/factor;
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					    static const int tile_count = LED_WIDTH/factor * LED_HEIGHT/factor;
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    virtual int getLoopTime() { return 200; }
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					    virtual int getLoopTime() { return config_effect_single_dynamic_loop_time; }
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    CRGB tiles[tile_count];
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					    CRGB tiles[tile_count];
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    CRGB old_tiles[tile_count];
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					    CRGB old_tiles[tile_count];
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    uint8_t blend = 0;
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					    uint8_t blend = 0;
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@@ -281,7 +281,7 @@ class SingleDynamic : public Effect {
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      for (int i=0; i<tile_count; i++) tiles[i] = CHSV(random8(), 180, 255);
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					      for (int i=0; i<tile_count; i++) tiles[i] = CHSV(random8(), 180, 255);
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    }
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					    }
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    virtual void update() {
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					    virtual void update() {
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      tiles[random8() % tile_count] = CHSV(random8(), 180, 255);
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					      tiles[random8(tile_count)] = CHSV(random8(), 180, 255);
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    }
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					    }
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    boolean can_be_shown_with_clock() { return true; }
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					    boolean can_be_shown_with_clock() { return true; }
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    virtual void loop() {
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					    virtual void loop() {
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@@ -301,7 +301,7 @@ class SingleDynamic : public Effect {
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class MultiDynamic : public SingleDynamic {
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					class MultiDynamic : public SingleDynamic {
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  protected:
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					  protected:
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    virtual int getLoopTime() { return 1400; }
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					    int getLoopTime() { return config_effect_multi_dynamic_loop_time; }
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  public:
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					  public:
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    void update() {
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					    void update() {
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      for (int i=0; i<tile_count; i++) tiles[i] = CHSV(random8(), 180, 255);
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					      for (int i=0; i<tile_count; i++) tiles[i] = CHSV(random8(), 180, 255);
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@@ -321,14 +321,15 @@ class MatrixColumn {
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    MatrixColumn(Window* win, int xPos) {
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					    MatrixColumn(Window* win, int xPos) {
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      window = win;
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					      window = win;
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      x = xPos;
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					      x = xPos;
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      running = false;
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					      start();
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					      y = random8(0, win->h);
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    }
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					    }
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    void start() {
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					    void start() {
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      y=-1;
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					      y=-1;
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      length = random8()%16+4;
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					      length = random8(config_effect_matrix_length_min, config_effect_matrix_length_max);
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      running = true;
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					      running = true;
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      speed = random8()/3 + 50;
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					      speed = random8(config_effect_matrix_speed_min, config_effect_matrix_speed_max);
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    }
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					    }
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    void advance() {
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					    void advance() {
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