Added Effect::start()
and Effect::stop()
to allow effects to reserve memory on start and free it afterwards.
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@ -10,6 +10,8 @@ class CycleEffect : public Effect {
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unsigned long effectSince = 0;
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public:
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void changeEffect();
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void start();
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void stop();
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boolean can_be_shown_with_clock();
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boolean clock_as_mask();
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