Added Effect::start() and Effect::stop() to allow effects to reserve memory on start and free it afterwards.

This commit is contained in:
2019-05-31 05:46:17 +02:00
parent a2fe1461ad
commit a7d956209a
5 changed files with 19 additions and 0 deletions

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@ -10,6 +10,8 @@ class CycleEffect : public Effect {
unsigned long effectSince = 0;
public:
void changeEffect();
void start();
void stop();
boolean can_be_shown_with_clock();
boolean clock_as_mask();