Added Effect::start()
and Effect::stop()
to allow effects to reserve memory on start and free it afterwards.
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@ -6,10 +6,21 @@ void CycleEffect::changeEffect() {
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int new_id = random8(cycle_effects->size());
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new_effect = cycle_effects->get(new_id);
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} while (&new_effect == &effect);
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if (effect) effect->stop();
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effect = new_effect;
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effect->start();
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effectSince = millis();
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}
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void CycleEffect::start() {
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if (!effect) changeEffect();
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else effect->start();
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}
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void CycleEffect::stop() {
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if (effect) effect->stop();
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}
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boolean CycleEffect::can_be_shown_with_clock() {
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return effect->can_be_shown_with_clock();
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};
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