Fixes in blur2d effect.
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@ -17,10 +17,10 @@ void Blur2DEffect::loop(uint16_t ms) {
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uint8_t x3 = beatsin8(11, 0, window->width-1);
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uint8_t y3 = beatsin8(13, 0, window->height-1);
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uint16_t ms = millis();
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CRGB c1 = CHSV(ms / 29, 200, 255);
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CRGB c2 = CHSV(ms / 41, 200, 255);
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CRGB c3 = CHSV(ms / 73, 200, 255);
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uint16_t time = millis();
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CRGB c1 = CHSV(time / 29, 200, 255);
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CRGB c2 = CHSV(time / 41, 200, 255);
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CRGB c3 = CHSV(time / 73, 200, 255);
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window->addPixelColor(x1, y1, &c1);
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window->addPixelColor(x2, y2, &c2);
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window->addPixelColor(x3, y3, &c3);
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