Arduino IDE -> PlatformIO
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1426307a13
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7
.gitignore
vendored
7
.gitignore
vendored
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config.h
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.pio
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tools/*.gif
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.clang_complete
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.gcc-flags.json
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src/config.h
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src/tools/*.gif
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67
.travis.yml
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67
.travis.yml
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# Continuous Integration (CI) is the practice, in software
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# engineering, of merging all developer working copies with a shared mainline
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# several times a day < https://docs.platformio.org/page/ci/index.html >
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#
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# Documentation:
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#
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# * Travis CI Embedded Builds with PlatformIO
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# < https://docs.travis-ci.com/user/integration/platformio/ >
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#
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# * PlatformIO integration with Travis CI
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# < https://docs.platformio.org/page/ci/travis.html >
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#
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# * User Guide for `platformio ci` command
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# < https://docs.platformio.org/page/userguide/cmd_ci.html >
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#
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#
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# Please choose one of the following templates (proposed below) and uncomment
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# it (remove "# " before each line) or use own configuration according to the
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# Travis CI documentation (see above).
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#
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#
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# Template #1: General project. Test it using existing `platformio.ini`.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio run
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#
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# Template #2: The project is intended to be used as a library with examples.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# env:
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# - PLATFORMIO_CI_SRC=path/to/test/file.c
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# - PLATFORMIO_CI_SRC=examples/file.ino
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# - PLATFORMIO_CI_SRC=path/to/test/directory
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio ci --lib="." --board=ID_1 --board=ID_2 --board=ID_N
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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16
platformio.ini
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16
platformio.ini
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;PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp07]
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platform = espressif8266
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board = esp07
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framework = arduino
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upload_port = 10.10.2.78
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upload_protocol = espota
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2
src/.gitignore
vendored
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2
src/.gitignore
vendored
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config.h
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tools/*.gif
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@ -6,7 +6,7 @@ void mqtt_callback(char* complete_topic, byte* pl, unsigned int length) {
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pl[length] = '\0';
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pl[length] = '\0';
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char* payload = (char*)pl;
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char* payload = (char*)pl;
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char* topic = complete_topic + strlen(MQTT_TOPIC); // Strip MQTT_TOPIC from the beginning
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char* topic = complete_topic + strlen(MQTT_TOPIC); // Strip MQTT_TOPIC from the beginning
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// Here, payload is a char* (but has to be casted).
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// Here, payload is a char* (but has to be casted).
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if(strcmp(topic, "mode")==0) {
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if(strcmp(topic, "mode")==0) {
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for (int i=0; i<NUM_EFFECTS; i++) {
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for (int i=0; i<NUM_EFFECTS; i++) {
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} else if (strcmp(topic, "reboot")==0) {
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} else if (strcmp(topic, "reboot")==0) {
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ESP.restart();
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ESP.restart();
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}
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}
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long value = atol(payload);
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long value = atol(payload);
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if (strcmp(topic, "brightness")==0 && value > 0 && value <= 255) {
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if (strcmp(topic, "brightness")==0 && value > 0 && value <= 255) {
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config_brightness = value;
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config_brightness = value;
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FastLED.setBrightness(config_brightness);
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FastLED.setBrightness(config_brightness);
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#include <Arduino.h>
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#include <ESP8266WiFi.h>
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#include <ESP8266WiFi.h>
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#include <ESP8266mDNS.h>
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#include <ESP8266mDNS.h>
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#include <WiFiUdp.h>
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#include <WiFiUdp.h>
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@ -57,7 +58,7 @@ SimpleList<Effect*>* cycle_effects;
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//EffectEntry effects[NUM_EFFECTS];
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//EffectEntry effects[NUM_EFFECTS];
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Sinematrix3 sinematrix3;
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Sinematrix3 sinematrix3;
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BigClock big_clock;
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BigClock big_clock;
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Clock clock;
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Clock effect_clock;
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Bell bell;
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Bell bell;
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Static off(CRGB(0x000000));
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Static off(CRGB(0x000000));
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Animation anim_koopa(&animation_koopa, CRGB(0x000000), 0, 0);
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Animation anim_koopa(&animation_koopa, CRGB(0x000000), 0, 0);
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EffectEntry effects[NUM_EFFECTS] = {
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EffectEntry effects[NUM_EFFECTS] = {
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{"sinematrix3", (Effect *)&sinematrix3},
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{"sinematrix3", (Effect *)&sinematrix3},
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{"big_clock", (Effect *)&big_clock},
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{"big_clock", (Effect *)&big_clock},
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{"clock", (Effect *)&clock},
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{"clock", (Effect *)&effect_clock},
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{"bell", (Effect *)&bell},
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{"bell", (Effect *)&bell},
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{"off", (Effect *)&off},
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{"off", (Effect *)&off},
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{"koopa", (Effect *)&anim_koopa},
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{"koopa", (Effect *)&anim_koopa},
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@ -83,6 +84,13 @@ EffectEntry effects[NUM_EFFECTS] = {
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{"twirl", (Effect *)&effect_twirl},
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{"twirl", (Effect *)&effect_twirl},
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};
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};
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Effect* current_effect = &effect_clock;
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#ifdef MQTT_ENABLE
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#include <PubSubClient.h>
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#include "mqtt.h"
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#endif
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void setup_cycle_effects() {
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void setup_cycle_effects() {
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LOGln("Core * Setting up cycle_effects");
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LOGln("Core * Setting up cycle_effects");
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cycle_effects = new SimpleList<Effect*>();
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cycle_effects = new SimpleList<Effect*>();
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Serial.println("Core * Setup complete");
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Serial.println("Core * Setup complete");
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}
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}
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Effect* current_effect = &clock;
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#ifdef MQTT_ENABLE
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#include <PubSubClient.h>
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#include "mqtt.h"
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#endif
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uint8_t starting_up = OTA_STARTUP_DELAY;
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uint8_t starting_up = OTA_STARTUP_DELAY;
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int loop_timeouts = 0;
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int loop_timeouts = 0;
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long loop_started_at = 0;
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long loop_started_at = 0;
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@ -134,20 +135,20 @@ void loop() {
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}
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}
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return;
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return;
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}
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}
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ntpClient.update();
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ntpClient.update();
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#ifdef MQTT_ENABLE
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#ifdef MQTT_ENABLE
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mqtt_loop();
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mqtt_loop();
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#endif
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#endif
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EVERY_N_MILLISECONDS(1000 / FPS) {
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EVERY_N_MILLISECONDS(1000 / FPS) {
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Serial.println("Core * loop running");
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Serial.println("Core * loop running");
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current_effect->loop();
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current_effect->loop();
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if (current_effect->can_be_shown_with_clock()) {
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if (current_effect->can_be_shown_with_clock()) {
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clock.loop(current_effect->clock_as_mask(), CRGB(0xFFFFFF), CRGB(0x000000));
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effect_clock.loop(current_effect->clock_as_mask(), CRGB(0xFFFFFF), CRGB(0x000000));
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}
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}
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FastLED.show();
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FastLED.show();
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}
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}
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11
test/README
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11
test/README
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This directory is intended for PIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
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