WIP: Animations now use only three bytes per color instead of four.
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animations.h
99
animations.h
@ -1,37 +1,38 @@
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/**
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* Animations are structured in AnimationData as follows:
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*
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* .colors contains .color_count 3-byte-color values. Color #0 is transparent - keep the
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* color from the previous frame. Color #1 is the background color of "behind the gif".
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*
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*
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* .offsets contains the frame start offsets within .data + the length of the data. (So
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* you can always do something like `for (int i=anim.offsets[i]; i<anim.offsets[i+1]; i++)`.
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* Accordingly it has a length of .frame_count+1.
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*
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* .data contains all frames data with a run-length compression with escape char 255.
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* This data references the index of one or multiple pixels in .colors. It starts at the
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* top left pixel and walks each row to the right before starting the next row.
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* To decode it: Start at a frame (indicated by .offsets). Get one byte as x.
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* If x is 0: This is a transparent pixel. On frame 0 this means "show the background
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* color", on every other frame "keep the pixel from the previous frame".
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* If x is >0 and <255: This pixel has the color indicated by .colors[x].
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* if x is 255: Run-length-encoding. The next byte indicates of often the byte after that
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* will be repeated. So, {255, 4, 10} is equal to {10, 10, 10, 10}.
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* A special case that may happen in larger GIFs is that there are more than 255 repetitions
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* of a color. Those will be split, so 355*color #10 will be: {255, 255, 10, 255, 100, 10},
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* e.g. 255*10 + 100*10. Usually this shouldn't need special handling within a decoder.
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*
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* .individual_delays contains either 1 or .frame_count delays. They are given in ms and
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* indicate how long the matching frame should be displayed. If all times are equal, then
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* it contains only one entry and .individual_delays will be false.
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*
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* .w and .h contain the dimensions of the image.
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Animations are structured in AnimationData as follows:
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.colors contains .color_count*3 uint8_t values for R, G and B.
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.offsets contains the frame start offsets within .data + the length of the data. (So
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you can always do something like `for (int i=anim.offsets[i]; i<anim.offsets[i+1]; i++)`.
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Accordingly it has a length of .frame_count+1.
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.data contains all frames data with a run-length compression with escape char 255.
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This data references the index of one or multiple pixels in .colors. It starts at the
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top left pixel and walks each row to the right before starting the next row.
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To decode it: Start at a frame (indicated by .offsets). Get one byte as x.
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If x is <255: This is a single pixel of color x.
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if x is 255: Run-length-encoding. The next byte indicates of often the byte after that
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will be repeated. So, {255, 4, 10} is equal to {10, 10, 10, 10}.
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A special case that may happen in larger GIFs is that there are more than 255 repetitions
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of a color. Those will be split, so 355*color #10 will be: {255, 255, 10, 255, 100, 10},
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e.g. 255*10 + 100*10. Usually this shouldn't need special handling within a decoder.
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Regarding colors in .data:
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Color 0 means "keep the color from the previous frame". This color should never appear on frame #0.
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Color 1 means "show the background color".
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All other color values point to a color in .colors - with an offset of 2.
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So if in .data there's a color 3, paint this pixel in .colors[1].
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.individual_delays contains either 1 or .frame_count delays. They are given in ms and
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indicate how long the matching frame should be displayed. If all times are equal, then
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it contains only one entry and .individual_delays will be false.
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.w and .h contain the dimensions of the image.
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**/
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typedef struct {
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uint32_t *colors;
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uint8_t *colors;
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uint8_t *data;
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uint16_t *offsets;
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uint16_t *delays;
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@ -43,8 +44,8 @@ typedef struct {
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} AnimationData;
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uint32_t koopa_colors[] = {0x000000, 0x000000, 0xB69A11, 0x000000, 0x303030, 0x8E0406, 0xFEFCFF, 0x03018A, 0x11EF12};
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uint8_t koopa_data[] PROGMEM = {
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uint8_t animation_koopa_colors[] PROGMEM = {182, 154, 17, 0, 0, 0, 48, 48, 48, 142, 4, 6, 254, 252, 255, 3, 1, 138, 17, 239, 18};
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uint8_t animation_koopa_data[] PROGMEM = {
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255, 4, 1, 6, 255, 14, 1, 6, 6, 6, 255, 12, 1, 2, 6, 6, 6, 255, 11, 1, 2, 2, 3, 6, 6, 2, 255, 10, 1, 2, 2, 3, 6, 6, 2, 1, 1, 8, 8, 8, 6, 1, 1, 1, 2, 3, 2, 6, 6, 2, 2, 1, 8, 3, 8, 8, 3, 6, 1, 1, 255, 7, 2, 1, 8, 8, 3, 3, 8, 8, 6, 1, 2, 2, 2, 4, 2, 2, 4, 8, 8, 3, 8, 8, 3, 8, 6, 1, 2, 2, 4, 2, 2, 2, 7, 8, 3, 255, 4, 8, 3, 8, 1, 1, 1, 255, 4, 2, 7, 3, 8, 3, 8, 8, 3, 8, 3, 2, 1, 1, 1, 2, 2, 2, 7, 8, 8, 8, 3, 3, 8, 8, 8, 255, 5, 1, 2, 2, 7, 7, 8, 3, 8, 8, 3, 8, 7, 7, 1, 1, 1, 255, 4, 5, 7, 7, 255, 4, 8, 7, 7, 1, 1, 1, 5, 5, 5, 4, 2, 2, 255, 6, 7, 2, 255, 6, 1, 255, 4, 2, 1, 5, 5, 5, 2, 2, 255, 6, 1, 2, 2, 2, 255, 4, 1, 2, 2, 2, 1,
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255, 4, 0, 1, 255, 14, 0, 1, 0, 1, 255, 12, 0, 1, 255, 14, 0, 1, 0, 6, 0, 0, 1, 255, 18, 0, 255, 4, 1, 0, 0, 0, 1, 2, 0, 3, 0, 6, 0, 0, 1, 8, 0, 0, 6, 1, 0, 0, 0, 3, 0, 6, 6, 255, 4, 0, 3, 8, 8, 3, 6, 1, 255, 4, 0, 2, 0, 0, 2, 1, 0, 8, 3, 3, 8, 255, 5, 0, 2, 4, 0, 0, 4, 0, 8, 3, 0, 0, 3, 8, 6, 0, 2, 2, 4, 255, 4, 0, 8, 3, 8, 0, 0, 8, 3, 8, 1, 0, 0, 2, 255, 4, 0, 3, 0, 3, 8, 8, 3, 0, 3, 2, 0, 0, 0, 2, 0, 0, 0, 8, 0, 8, 3, 3, 8, 0, 8, 1, 0, 0, 0, 1, 2, 2, 7, 0, 8, 3, 0, 0, 3, 8, 0, 7, 0, 0, 255, 4, 1, 5, 7, 0, 255, 4, 8, 0, 7, 255, 6, 0, 5, 0, 0, 255, 6, 7, 255, 6, 0, 5, 5, 0, 0, 2, 2, 0, 5, 5, 0, 0, 2,
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255, 4, 0, 6, 255, 14, 0, 6, 0, 6, 255, 12, 0, 2, 255, 14, 0, 2, 0, 3, 0, 0, 2, 255, 25, 0, 2, 3, 0, 6, 0, 2, 255, 11, 0, 2, 0, 2, 2, 255, 17, 0, 1, 255, 11, 0, 1, 1, 0, 0, 1, 255, 9, 0, 255, 4, 1, 255, 14, 0, 1, 1, 255, 14, 0, 2, 255, 35, 0, 2, 255, 14, 0, 2, 255, 14, 0, 2, 2, 0, 0, 1, 1, 0, 1, 1, 255, 3, 0,
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@ -52,13 +53,13 @@ uint8_t koopa_data[] PROGMEM = {
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255, 4, 0, 1, 255, 14, 0, 1, 0, 1, 255, 12, 0, 1, 255, 14, 0, 1, 0, 6, 0, 0, 1, 255, 18, 0, 255, 4, 1, 0, 0, 0, 1, 2, 0, 3, 0, 6, 0, 0, 1, 8, 0, 0, 6, 1, 0, 0, 0, 3, 0, 6, 6, 255, 4, 0, 3, 8, 8, 3, 6, 1, 255, 4, 0, 2, 0, 0, 2, 1, 0, 8, 3, 3, 8, 255, 5, 0, 2, 4, 0, 0, 4, 0, 8, 3, 0, 0, 3, 8, 6, 0, 2, 2, 4, 255, 4, 0, 8, 3, 8, 0, 0, 8, 3, 8, 1, 0, 0, 2, 255, 4, 0, 3, 0, 3, 8, 8, 3, 0, 3, 2, 0, 0, 0, 2, 0, 0, 0, 8, 0, 8, 3, 3, 8, 0, 8, 8, 255, 4, 0, 2, 2, 7, 0, 8, 3, 0, 0, 3, 8, 0, 7, 255, 4, 0, 1, 1, 0, 7, 0, 255, 4, 8, 0, 7, 255, 4, 0, 1, 0, 0, 0, 2, 255, 6, 7, 2, 255, 4, 0, 255, 4, 2, 255, 4, 0, 2, 2, 2, 0, 0,
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255, 4, 0, 6, 255, 14, 0, 6, 0, 6, 255, 12, 0, 2, 255, 14, 0, 2, 0, 3, 0, 0, 2, 255, 25, 0, 2, 3, 0, 6, 0, 2, 255, 11, 0, 2, 0, 2, 2, 255, 17, 0, 1, 255, 11, 0, 1, 1, 0, 0, 1, 255, 9, 0, 255, 4, 1, 255, 14, 0, 1, 1, 255, 14, 0, 2, 255, 12, 0, 1, 255, 36, 0, 1, 255, 10, 0, 1, 0, 0, 0, 1, 0, 0, 0, 2, 1, 0, 0, 1, 1, 0, 2, 2
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};
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uint16_t koopa_delays[] = {100,100,100,100,100,100};
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uint16_t koopa_offsets[] = {0,199,390,479,640,832,926};
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AnimationData koopa = {&koopa_colors[0], &koopa_data[0], &koopa_offsets[0], &koopa_delays[0], false, 9, 6, 16, 16};
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uint16_t animation_koopa_delays[] = {100, 100, 100, 100, 100, 100};
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uint16_t animation_koopa_offsets[] = {0, 199, 390, 479, 640, 832, 926};
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AnimationData animation_koopa = {&animation_koopa_colors[0], &animation_koopa_data[0], &animation_koopa_offsets[0], &animation_koopa_delays[0], false, 7, 6, 16, 16};
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uint32_t couple_rain_colors[] = {0x000000, 0x000000, 0x000000, 0x028BDA, 0xB5ABFF, 0xFFFFFF, 0xFF4C0B, 0xDCCEB4, 0x313131, 0x1501AF, 0x641B00, 0x514225, 0x3319FD, 0x2E0C00, 0xDA0256, 0x25AFFD, 0x80683C};
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uint8_t couple_rain_data[] PROGMEM = {
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uint8_t animation_couple_rain_colors[] PROGMEM = {0, 0, 0, 2, 139, 218, 181, 171, 255, 255, 255, 255, 255, 76, 11, 220, 206, 180, 49, 49, 49, 21, 1, 175, 100, 27, 0, 81, 66, 37, 51, 25, 253, 46, 12, 0, 218, 2, 86, 37, 175, 253, 128, 104, 60};
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uint8_t animation_couple_rain_data[] PROGMEM = {
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255, 6, 2, 3, 255, 7, 2, 3, 255, 14, 2, 3, 255, 8, 2, 3, 255, 7, 2, 3, 255, 14, 2, 3, 255, 25, 2, 3, 255, 5, 2, 3, 255, 12, 2, 3, 255, 12, 2, 3, 255, 18, 2, 3, 255, 12, 2, 3, 255, 18, 2, 3, 255, 12, 2, 3, 255, 18, 2, 3, 255, 12, 2, 3, 255, 10, 2, 3, 255, 7, 2, 3, 255, 23, 2, 3, 255, 11, 2, 3, 255, 19, 2, 3, 255, 11, 2, 3, 255, 15, 2, 3, 2, 2, 2, 3, 255, 11, 2, 3, 255, 5, 2, 15, 255, 9, 2, 3, 2, 2, 2, 3, 255, 11, 2, 3, 2, 2, 2, 3, 255, 11, 2, 3, 255, 15, 2, 3, 5, 2, 15, 3, 255, 7, 2, 3, 2, 2, 2, 3, 255, 8, 2, 3, 255, 4, 2, 255, 7, 5, 255, 7, 2, 3, 2, 2, 2, 3, 255, 8, 2, 3, 2, 2, 2, 5, 5, 12, 12, 5, 12, 12, 5, 5, 255, 6, 2, 3, 255, 12, 2, 3, 2, 2, 5, 5, 12, 12, 5, 5, 5, 12, 12, 5, 5, 255, 5, 2, 3, 255, 12, 2, 3, 2, 4, 4, 9, 9, 12, 5, 5, 5, 12, 9, 9, 4, 4, 255, 4, 2, 3, 255, 8, 2, 3, 2, 2, 2, 3, 2, 4, 4, 9, 9, 9, 4, 4, 4, 9, 9, 9, 4, 4, 255, 13, 2, 3, 255, 11, 2, 9, 255, 6, 2, 3, 255, 12, 2, 3, 255, 7, 2, 6, 6, 6, 2, 9, 255, 6, 2, 3, 255, 12, 2, 3, 255, 7, 2, 6, 6, 6, 2, 9, 2, 10, 10, 10, 2, 2, 3, 255, 12, 2, 3, 255, 7, 2, 10, 10, 10, 2, 9, 255, 5, 10, 2, 3, 255, 19, 2, 255, 5, 6, 12, 10, 7, 7, 7, 10, 2, 3, 255, 6, 2, 3, 255, 13, 2, 11, 7, 11, 2, 12, 10, 11, 7, 11, 10, 255, 8, 2, 3, 255, 13, 2, 7, 7, 7, 2, 7, 10, 7, 7, 7, 10, 255, 8, 2, 3, 255, 6, 2, 3, 255, 6, 2, 255, 5, 6, 13, 13, 16, 13, 13, 255, 8, 2, 3, 255, 6, 2, 3, 255, 5, 2, 255, 4, 6, 2, 2, 2, 14, 14, 14, 255, 9, 2, 3, 255, 6, 2, 3, 255, 5, 2, 7, 10, 10, 10, 2, 2, 7, 14, 14, 14, 7, 255, 15, 2, 3, 255, 6, 2, 6, 6, 6, 2, 2, 255, 5, 14, 2, 2, 2, 15, 255, 11, 2, 3, 255, 6, 2, 6, 2, 6, 2, 2, 2, 7, 2, 7, 255, 6, 2, 15, 255, 15, 2, 8, 8, 2, 8, 8, 2, 2, 8, 2, 8, 255, 6, 2, 3, 255, 37, 2,
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255, 19, 0, 3, 255, 31, 0, 3, 255, 18, 0, 3, 255, 7, 0, 3, 255, 8, 0, 2, 255, 14, 0, 3, 0, 0, 0, 2, 0, 0, 0, 3, 255, 8, 0, 2, 255, 5, 0, 3, 255, 12, 0, 2, 255, 18, 0, 3, 255, 68, 0, 2, 255, 20, 0, 3, 255, 10, 0, 2, 255, 7, 0, 3, 0, 0, 0, 2, 255, 8, 0, 3, 255, 18, 0, 3, 0, 0, 0, 2, 255, 15, 0, 2, 255, 21, 0, 2, 15, 255, 8, 0, 2, 255, 14, 0, 15, 0, 0, 0, 15, 2, 255, 15, 0, 3, 255, 14, 0, 2, 2, 255, 7, 0, 2, 255, 7, 0, 3, 255, 4, 0, 2, 255, 18, 0, 2, 255, 12, 0, 2, 255, 22, 0, 3, 255, 31, 0, 3, 255, 36, 0, 2, 255, 22, 0, 3, 255, 8, 0, 2, 0, 0, 0, 3, 255, 14, 0, 2, 0, 0, 0, 3, 255, 12, 0, 3, 255, 14, 0, 2, 255, 76, 0, 3, 255, 25, 0, 2, 255, 5, 0, 3, 255, 18, 0, 3, 255, 6, 0, 2, 255, 24, 0, 3, 255, 13, 0, 2, 255, 31, 0, 2, 255, 50, 0, 15, 255, 5, 0, 3, 255, 5, 0, 15, 255, 20, 0, 2, 0, 15, 0, 0, 3, 255, 7, 0, 15, 255, 20, 0, 2, 255, 9, 0, 3, 255, 21, 0, 2, 255, 37, 0,
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255, 6, 0, 2, 255, 7, 0, 2, 255, 14, 0, 2, 255, 31, 0, 2, 255, 21, 0, 3, 255, 31, 0, 3, 255, 18, 0, 3, 255, 7, 0, 3, 255, 8, 0, 2, 255, 14, 0, 3, 0, 0, 0, 2, 0, 0, 0, 3, 255, 8, 0, 2, 255, 5, 0, 3, 255, 12, 0, 2, 255, 18, 0, 3, 255, 68, 0, 2, 255, 20, 0, 3, 255, 10, 0, 2, 255, 7, 0, 3, 0, 15, 0, 2, 15, 0, 15, 0, 0, 0, 2, 0, 3, 255, 18, 0, 3, 0, 0, 2, 2, 0, 0, 2, 255, 4, 0, 15, 255, 7, 0, 2, 255, 31, 0, 2, 255, 35, 0, 3, 255, 23, 0, 2, 255, 7, 0, 3, 255, 4, 0, 2, 255, 18, 0, 2, 255, 12, 0, 2, 255, 22, 0, 3, 255, 31, 0, 3, 255, 36, 0, 2, 255, 22, 0, 3, 255, 8, 0, 2, 0, 0, 0, 3, 255, 14, 0, 2, 0, 0, 0, 3, 255, 12, 0, 3, 255, 14, 0, 2, 255, 76, 0, 3, 255, 25, 0, 2, 255, 5, 0, 3, 255, 18, 0, 3, 255, 6, 0, 2, 255, 24, 0, 3, 255, 11, 0, 15, 0, 2, 255, 18, 0, 2, 0, 0, 15, 255, 8, 0, 2, 2, 0, 15, 255, 19, 0, 2, 255, 10, 0, 2, 255, 23, 0, 3, 255, 31, 0, 3, 255, 34, 0,
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@ -92,13 +93,13 @@ uint8_t couple_rain_data[] PROGMEM = {
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255, 34, 0, 2, 255, 20, 0, 3, 255, 10, 0, 2, 255, 7, 0, 3, 0, 0, 0, 2, 255, 8, 0, 3, 255, 18, 0, 3, 0, 0, 0, 2, 255, 15, 0, 2, 255, 31, 0, 2, 255, 19, 0, 2, 255, 15, 0, 3, 255, 15, 0, 2, 255, 7, 0, 2, 255, 7, 0, 3, 255, 4, 0, 2, 255, 6, 0, 3, 255, 11, 0, 2, 255, 12, 0, 2, 255, 6, 0, 3, 255, 15, 0, 3, 255, 13, 0, 15, 255, 17, 0, 3, 255, 10, 0, 15, 2, 0, 2, 255, 5, 0, 3, 255, 16, 0, 2, 255, 8, 0, 2, 15, 255, 4, 0, 3, 255, 7, 0, 3, 255, 8, 0, 2, 0, 0, 0, 3, 255, 4, 0, 2, 255, 9, 0, 2, 0, 0, 0, 3, 255, 12, 0, 3, 255, 14, 0, 2, 255, 76, 0, 3, 255, 25, 0, 2, 255, 5, 0, 3, 255, 18, 0, 3, 255, 6, 0, 2, 255, 24, 0, 3, 255, 13, 0, 2, 255, 31, 0, 2, 255, 56, 0, 3, 255, 31, 0, 3, 255, 38, 0, 3, 255, 21, 0, 2, 255, 9, 0, 3, 255, 21, 0, 2, 255, 44, 0, 15, 255, 25, 0, 2, 0, 0, 15, 2, 0, 2, 255, 21, 0, 15, 0, 2, 0, 2, 255, 5, 0, 2, 255, 18, 0, 3, 0, 0, 0, 2, 255, 8, 0, 2, 255, 18, 0, 3, 0, 0, 0, 2, 255, 33, 0,
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255, 10, 0, 2, 255, 18, 0, 3, 255, 68, 0, 2, 255, 20, 0, 3, 255, 10, 0, 2, 255, 7, 0, 3, 0, 0, 0, 2, 255, 8, 0, 3, 255, 18, 0, 3, 0, 0, 0, 2, 255, 15, 0, 2, 255, 31, 0, 2, 255, 19, 0, 2, 255, 15, 0, 3, 255, 8, 0, 15, 255, 6, 0, 2, 255, 7, 0, 2, 255, 7, 0, 3, 255, 4, 0, 2, 255, 4, 0, 2, 0, 3, 255, 11, 0, 2, 255, 12, 0, 2, 0, 2, 255, 4, 0, 15, 255, 15, 0, 3, 255, 14, 0, 2, 255, 5, 0, 15, 255, 10, 0, 3, 255, 19, 0, 3, 255, 16, 0, 2, 255, 22, 0, 3, 255, 8, 0, 2, 0, 0, 0, 3, 255, 14, 0, 2, 0, 0, 0, 3, 255, 12, 0, 3, 255, 14, 0, 2, 255, 76, 0, 3, 255, 25, 0, 2, 255, 5, 0, 3, 255, 18, 0, 3, 255, 6, 0, 2, 255, 24, 0, 3, 255, 13, 0, 2, 255, 31, 0, 2, 255, 56, 0, 3, 255, 31, 0, 3, 255, 38, 0, 3, 0, 0, 15, 255, 18, 0, 2, 255, 9, 0, 3, 0, 0, 2, 255, 18, 0, 2, 255, 9, 0, 2, 255, 23, 0, 15, 2, 255, 5, 0, 15, 255, 21, 0, 15, 255, 7, 0, 2, 255, 62, 0
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};
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uint16_t couple_rain_delays[] = {60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60};
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uint16_t couple_rain_offsets[] = {0,475,718,961,1222,1476,1734,2002,2276,2528,2787,3050,3304,3567,3824,4106,4382,4650,4916,5208,5459,5731,5988,6243,6497,6769,7004,7263,7543,7790,8035,8288,8522};
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AnimationData couple_rain = {&couple_rain_colors[0], &couple_rain_data[0], &couple_rain_offsets[0], &couple_rain_delays[0], false, 17, 32, 32, 32};
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uint16_t animation_couple_rain_delays[] = {60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60};
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uint16_t animation_couple_rain_offsets[] = {0, 475, 718, 961, 1222, 1476, 1734, 2002, 2276, 2528, 2787, 3050, 3304, 3567, 3824, 4106, 4382, 4650, 4916, 5208, 5459, 5731, 5988, 6243, 6497, 6769, 7004, 7263, 7543, 7790, 8035, 8288, 8522};
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AnimationData animation_couple_rain = {&animation_couple_rain_colors[0], &animation_couple_rain_data[0], &animation_couple_rain_offsets[0], &animation_couple_rain_delays[0], false, 15, 32, 32, 32};
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uint32_t couple_snow_colors[] = {0x000000, 0x000000, 0x000000, 0xFFFFFF, 0xFF3C00, 0xF8E6C4, 0x432F09, 0x22B20A, 0x008EF6, 0xF60049, 0x5C0000, 0x1B00FF};
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uint8_t couple_snow_data[] PROGMEM = {
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uint8_t animation_couple_snow_colors[] PROGMEM = {0, 0, 0, 255, 255, 255, 255, 60, 0, 248, 230, 196, 67, 47, 9, 34, 178, 10, 0, 142, 246, 246, 0, 73, 92, 0, 0, 27, 0, 255};
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uint8_t animation_couple_snow_data[] PROGMEM = {
|
||||
2, 3, 255, 39, 2, 3, 255, 14, 2, 3, 255, 11, 2, 3, 255, 10, 2, 3, 255, 45, 2, 3, 255, 24, 2, 3, 255, 47, 2, 3, 255, 6, 2, 3, 255, 36, 2, 3, 255, 10, 2, 3, 255, 4, 2, 3, 255, 21, 2, 3, 255, 16, 2, 3, 255, 84, 2, 3, 255, 20, 2, 3, 255, 18, 2, 3, 255, 7, 2, 3, 255, 40, 2, 3, 255, 42, 2, 3, 255, 25, 2, 3, 255, 12, 2, 3, 255, 9, 2, 3, 255, 27, 2, 3, 255, 8, 2, 3, 255, 6, 2, 3, 2, 2, 2, 3, 255, 9, 2, 5, 2, 2, 2, 5, 255, 25, 2, 4, 4, 4, 2, 2, 2, 9, 9, 9, 255, 22, 2, 255, 5, 4, 2, 255, 5, 9, 255, 4, 2, 3, 255, 16, 2, 255, 5, 4, 2, 9, 10, 10, 5, 9, 255, 16, 2, 3, 255, 4, 2, 4, 6, 5, 6, 4, 2, 9, 6, 5, 6, 9, 255, 12, 2, 3, 255, 9, 2, 5, 5, 5, 2, 2, 10, 5, 5, 5, 10, 255, 7, 2, 3, 255, 14, 2, 7, 7, 7, 2, 2, 2, 11, 11, 11, 255, 22, 2, 4, 4, 7, 4, 4, 2, 9, 9, 11, 9, 255, 4, 2, 3, 255, 17, 2, 4, 4, 7, 4, 4, 9, 9, 9, 11, 9, 9, 255, 8, 2, 3, 2, 2, 2, 3, 255, 8, 2, 5, 8, 8, 8, 2, 5, 2, 9, 9, 9, 5, 255, 18, 2, 3, 2, 2, 2, 8, 2, 8, 2, 2, 2, 8, 2, 8, 255, 22, 2, 6, 6, 2, 6, 6, 2, 2, 6, 2, 6, 255, 12, 2, 255, 32, 3,
|
||||
0, 2, 255, 13, 0, 3, 255, 10, 0, 3, 255, 6, 0, 3, 255, 7, 0, 2, 255, 14, 0, 2, 255, 11, 0, 2, 255, 4, 0, 3, 255, 5, 0, 2, 255, 8, 0, 3, 255, 11, 0, 3, 255, 10, 0, 3, 255, 13, 0, 2, 255, 24, 0, 2, 255, 6, 0, 3, 255, 24, 0, 3, 255, 15, 0, 2, 255, 6, 0, 2, 255, 24, 0, 3, 255, 6, 0, 3, 255, 4, 0, 2, 255, 10, 0, 2, 255, 4, 0, 2, 255, 15, 0, 3, 255, 5, 0, 2, 255, 4, 0, 3, 255, 4, 0, 3, 255, 6, 0, 2, 255, 14, 0, 3, 255, 16, 0, 3, 255, 52, 0, 2, 255, 20, 0, 2, 255, 10, 0, 3, 255, 7, 0, 2, 255, 7, 0, 2, 255, 4, 0, 3, 255, 18, 0, 3, 255, 7, 0, 3, 255, 8, 0, 2, 255, 31, 0, 3, 255, 10, 0, 2, 255, 25, 0, 2, 255, 5, 0, 3, 255, 6, 0, 2, 255, 9, 0, 2, 255, 8, 0, 3, 255, 12, 0, 3, 255, 5, 0, 2, 0, 0, 0, 3, 255, 4, 0, 2, 255, 6, 0, 2, 0, 0, 0, 2, 255, 11, 0, 3, 255, 8, 0, 3, 255, 6, 0, 3, 0, 0, 0, 3, 255, 53, 0, 2, 255, 31, 0, 3, 255, 11, 0, 2, 255, 27, 0, 2, 0, 0, 0, 3, 255, 22, 0, 2, 255, 4, 0, 3, 255, 26, 0, 3, 255, 27, 0, 2, 255, 31, 0, 3, 255, 4, 0, 2, 0, 0, 0, 2, 255, 27, 0, 3, 0, 0, 0, 3, 255, 5, 0, 2, 255, 31, 0, 3, 255, 56, 0,
|
||||
255, 15, 0, 2, 255, 4, 0, 3, 255, 5, 0, 2, 255, 6, 0, 2, 255, 13, 0, 3, 255, 10, 0, 3, 255, 6, 0, 3, 255, 7, 0, 2, 255, 14, 0, 2, 255, 11, 0, 2, 255, 4, 0, 3, 255, 5, 0, 2, 255, 8, 0, 3, 255, 11, 0, 3, 255, 10, 0, 3, 255, 13, 0, 2, 255, 24, 0, 2, 255, 6, 0, 3, 255, 24, 0, 3, 255, 15, 0, 2, 255, 6, 0, 2, 255, 24, 0, 3, 255, 6, 0, 3, 255, 4, 0, 2, 255, 10, 0, 2, 255, 4, 0, 2, 255, 15, 0, 3, 255, 5, 0, 2, 255, 4, 0, 3, 255, 4, 0, 3, 255, 6, 0, 2, 255, 14, 0, 3, 255, 16, 0, 3, 255, 52, 0, 2, 255, 20, 0, 2, 255, 10, 0, 3, 255, 7, 0, 2, 255, 7, 0, 2, 255, 4, 0, 3, 255, 18, 0, 3, 255, 7, 0, 3, 255, 8, 0, 2, 255, 31, 0, 3, 255, 10, 0, 2, 255, 25, 0, 2, 255, 5, 0, 3, 255, 6, 0, 2, 255, 9, 0, 2, 255, 8, 0, 3, 255, 12, 0, 3, 255, 5, 0, 2, 0, 0, 0, 3, 255, 4, 0, 2, 255, 6, 0, 2, 0, 0, 0, 2, 255, 20, 0, 3, 255, 6, 0, 3, 0, 0, 0, 3, 255, 53, 0, 2, 255, 31, 0, 3, 255, 11, 0, 2, 255, 27, 0, 2, 0, 0, 0, 3, 255, 22, 0, 2, 255, 4, 0, 3, 255, 26, 0, 3, 255, 27, 0, 2, 255, 31, 0, 3, 255, 4, 0, 2, 0, 0, 0, 2, 255, 27, 0, 3, 0, 0, 0, 3, 255, 5, 0, 2, 255, 56, 0,
|
||||
@ -132,13 +133,13 @@ uint8_t couple_snow_data[] PROGMEM = {
|
||||
255, 4, 0, 3, 255, 10, 0, 3, 255, 13, 0, 2, 255, 24, 0, 2, 255, 6, 0, 3, 255, 24, 0, 3, 255, 15, 0, 2, 255, 6, 0, 2, 255, 24, 0, 3, 255, 6, 0, 3, 255, 4, 0, 2, 255, 10, 0, 2, 255, 4, 0, 2, 255, 15, 0, 3, 255, 5, 0, 2, 255, 4, 0, 3, 255, 4, 0, 3, 255, 6, 0, 2, 255, 14, 0, 3, 255, 16, 0, 3, 255, 52, 0, 2, 255, 20, 0, 2, 255, 10, 0, 3, 255, 7, 0, 2, 255, 7, 0, 2, 255, 4, 0, 3, 255, 18, 0, 3, 255, 7, 0, 3, 255, 8, 0, 2, 255, 31, 0, 3, 255, 10, 0, 2, 255, 25, 0, 2, 255, 5, 0, 3, 255, 6, 0, 2, 255, 9, 0, 2, 255, 8, 0, 3, 255, 12, 0, 3, 255, 5, 0, 2, 0, 0, 0, 3, 255, 4, 0, 2, 255, 6, 0, 2, 0, 0, 0, 2, 255, 11, 0, 3, 255, 8, 0, 3, 255, 6, 0, 3, 0, 0, 0, 3, 255, 39, 0, 2, 0, 0, 2, 255, 10, 0, 2, 255, 17, 0, 3, 0, 0, 3, 255, 10, 0, 3, 255, 11, 0, 2, 255, 27, 0, 2, 0, 0, 0, 3, 255, 22, 0, 2, 255, 4, 0, 3, 255, 26, 0, 3, 255, 27, 0, 2, 255, 31, 0, 3, 255, 4, 0, 2, 0, 0, 0, 2, 255, 27, 0, 3, 0, 0, 0, 3, 255, 5, 0, 2, 255, 31, 0, 3, 255, 50, 0, 2, 255, 6, 0, 2, 255, 24, 0, 3, 255, 6, 0, 3, 255, 7, 0, 2, 255, 14, 0, 2, 255, 39, 0,
|
||||
255, 4, 0, 2, 255, 4, 0, 3, 255, 5, 0, 2, 255, 8, 0, 3, 255, 11, 0, 3, 255, 10, 0, 3, 255, 13, 0, 2, 255, 24, 0, 2, 255, 6, 0, 3, 255, 24, 0, 3, 255, 15, 0, 2, 255, 6, 0, 2, 255, 24, 0, 3, 255, 6, 0, 3, 255, 4, 0, 2, 255, 10, 0, 2, 255, 4, 0, 2, 255, 15, 0, 3, 255, 5, 0, 2, 255, 4, 0, 3, 255, 4, 0, 3, 255, 6, 0, 2, 255, 14, 0, 3, 255, 16, 0, 3, 255, 52, 0, 2, 255, 20, 0, 2, 255, 10, 0, 3, 255, 7, 0, 2, 255, 7, 0, 2, 255, 4, 0, 3, 255, 18, 0, 3, 255, 7, 0, 3, 255, 8, 0, 2, 255, 31, 0, 3, 255, 10, 0, 2, 255, 25, 0, 2, 255, 5, 0, 3, 255, 6, 0, 2, 255, 9, 0, 2, 255, 8, 0, 3, 255, 12, 0, 3, 255, 5, 0, 2, 0, 0, 0, 3, 255, 4, 0, 2, 255, 6, 0, 2, 0, 0, 0, 2, 255, 11, 0, 3, 255, 8, 0, 3, 255, 6, 0, 3, 0, 0, 0, 3, 255, 39, 0, 2, 0, 0, 2, 255, 10, 0, 2, 255, 31, 0, 3, 255, 11, 0, 2, 255, 27, 0, 2, 0, 0, 0, 3, 255, 22, 0, 2, 255, 4, 0, 3, 255, 26, 0, 3, 255, 27, 0, 2, 255, 31, 0, 3, 255, 4, 0, 2, 0, 0, 0, 2, 255, 27, 0, 3, 0, 0, 0, 3, 255, 5, 0, 2, 255, 31, 0, 3, 255, 50, 0, 2, 255, 6, 0, 2, 255, 24, 0, 3, 255, 37, 0
|
||||
};
|
||||
uint16_t couple_snow_delays[] = {110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110};
|
||||
uint16_t couple_snow_offsets[] = {0,291,580,875,1162,1443,1728,2023,2310,2583,2864,3151,3445,3746,4035,4320,4609,4905,5205,5502,5803,6108,6417,6722,7011,7295,7583,7884,8189,8486,8779,9068,9354};
|
||||
AnimationData couple_snow = {&couple_snow_colors[0], &couple_snow_data[0], &couple_snow_offsets[0], &couple_snow_delays[0], false, 12, 32, 32, 32};
|
||||
uint16_t animation_couple_snow_delays[] = {110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110};
|
||||
uint16_t animation_couple_snow_offsets[] = {0, 291, 580, 875, 1162, 1443, 1728, 2023, 2310, 2583, 2864, 3151, 3445, 3746, 4035, 4320, 4609, 4905, 5205, 5502, 5803, 6108, 6417, 6722, 7011, 7295, 7583, 7884, 8189, 8486, 8779, 9068, 9354};
|
||||
AnimationData animation_couple_snow = {&animation_couple_snow_colors[0], &animation_couple_snow_data[0], &animation_couple_snow_offsets[0], &animation_couple_snow_delays[0], false, 10, 32, 32, 32};
|
||||
|
||||
|
||||
uint32_t heart_colors[] = {0x000000, 0x000000, 0x000000, 0xAB2121, 0xFF1E00, 0xFF6A07};
|
||||
uint8_t heart_data[] PROGMEM = {
|
||||
uint8_t animation_heart_colors[] PROGMEM = {0, 0, 0, 171, 33, 33, 255, 30, 0, 255, 106, 7};
|
||||
uint8_t animation_heart_data[] PROGMEM = {
|
||||
255, 167, 2, 3, 255, 5, 4, 3, 255, 4, 2, 3, 255, 5, 4, 3, 255, 13, 2, 255, 9, 4, 2, 2, 255, 9, 4, 255, 11, 2, 4, 4, 4, 5, 5, 255, 17, 4, 255, 9, 2, 3, 4, 4, 255, 4, 5, 255, 16, 4, 3, 255, 8, 2, 4, 4, 4, 255, 4, 5, 255, 17, 4, 255, 7, 2, 3, 4, 4, 4, 255, 4, 5, 255, 17, 4, 3, 255, 6, 2, 3, 255, 4, 4, 5, 5, 255, 18, 4, 3, 255, 6, 2, 3, 255, 24, 4, 3, 255, 6, 2, 3, 255, 24, 4, 3, 255, 7, 2, 255, 24, 4, 255, 8, 2, 3, 255, 22, 4, 3, 255, 9, 2, 3, 255, 20, 4, 3, 255, 11, 2, 255, 20, 4, 255, 13, 2, 255, 18, 4, 255, 15, 2, 255, 16, 4, 255, 17, 2, 255, 14, 4, 255, 19, 2, 255, 12, 4, 255, 21, 2, 255, 10, 4, 255, 23, 2, 255, 8, 4, 255, 25, 2, 255, 6, 4, 255, 27, 2, 255, 4, 4, 255, 29, 2, 4, 4, 255, 175, 2,
|
||||
255, 136, 0, 255, 5, 3, 255, 6, 0, 255, 5, 3, 255, 15, 0, 4, 255, 5, 0, 4, 255, 4, 0, 4, 255, 5, 0, 4, 255, 75, 0, 4, 255, 22, 0, 4, 255, 39, 0, 4, 255, 24, 0, 4, 255, 6, 0, 4, 255, 24, 0, 4, 255, 6, 0, 4, 255, 24, 0, 4, 255, 6, 0, 4, 255, 24, 0, 4, 255, 62, 0, 4, 255, 30, 0, 4, 255, 10, 0, 3, 255, 32, 0, 3, 255, 18, 0, 3, 255, 13, 0, 3, 255, 16, 0, 3, 255, 15, 0, 3, 255, 14, 0, 3, 255, 17, 0, 3, 255, 12, 0, 3, 255, 19, 0, 3, 255, 10, 0, 3, 255, 21, 0, 3, 255, 8, 0, 3, 255, 23, 0, 3, 255, 6, 0, 3, 255, 25, 0, 3, 255, 4, 0, 3, 255, 27, 0, 3, 0, 0, 3, 255, 174, 0,
|
||||
255, 103, 0, 255, 6, 3, 255, 6, 0, 255, 6, 3, 255, 13, 0, 255, 7, 4, 3, 255, 4, 0, 3, 255, 6, 4, 3, 255, 11, 0, 4, 4, 255, 7, 0, 3, 0, 0, 3, 255, 7, 0, 4, 3, 255, 9, 0, 4, 4, 255, 9, 0, 4, 4, 255, 9, 0, 4, 3, 255, 8, 0, 4, 0, 0, 5, 0, 4, 255, 17, 0, 4, 255, 7, 0, 3, 0, 0, 5, 0, 0, 0, 4, 255, 17, 0, 3, 255, 6, 0, 4, 0, 0, 5, 0, 0, 0, 4, 255, 17, 0, 4, 255, 9, 0, 5, 0, 0, 0, 4, 255, 28, 0, 5, 0, 4, 255, 89, 0, 4, 255, 24, 0, 4, 255, 6, 0, 3, 4, 255, 23, 0, 3, 255, 7, 0, 4, 4, 255, 21, 0, 4, 255, 9, 0, 4, 255, 20, 0, 4, 255, 10, 0, 4, 4, 255, 18, 0, 4, 4, 255, 11, 0, 4, 4, 255, 16, 0, 4, 4, 255, 12, 0, 4, 4, 4, 255, 14, 0, 4, 4, 4, 255, 13, 0, 4, 4, 4, 255, 12, 0, 4, 4, 4, 255, 15, 0, 4, 4, 4, 255, 10, 0, 4, 4, 4, 255, 17, 0, 4, 4, 4, 255, 8, 0, 4, 4, 4, 255, 19, 0, 4, 4, 4, 255, 6, 0, 4, 4, 4, 255, 21, 0, 4, 4, 4, 255, 4, 0, 4, 4, 4, 255, 23, 0, 4, 4, 4, 0, 0, 4, 4, 4, 255, 25, 0, 3, 255, 4, 4, 3, 255, 141, 0,
|
||||
@ -155,6 +156,6 @@ uint8_t heart_data[] PROGMEM = {
|
||||
255, 135, 0, 255, 7, 2, 255, 4, 0, 255, 7, 2, 255, 13, 0, 2, 2, 255, 6, 3, 2, 0, 0, 2, 2, 255, 5, 3, 2, 2, 255, 11, 0, 2, 3, 255, 7, 0, 3, 2, 2, 3, 255, 7, 0, 2, 2, 255, 9, 0, 2, 3, 0, 4, 0, 5, 255, 5, 0, 3, 3, 255, 9, 0, 2, 2, 255, 7, 0, 2, 2, 0, 4, 0, 0, 0, 5, 255, 16, 0, 2, 2, 255, 6, 0, 2, 3, 0, 4, 0, 0, 0, 5, 255, 16, 0, 3, 2, 255, 6, 0, 2, 3, 0, 4, 0, 0, 0, 5, 255, 16, 0, 3, 2, 255, 6, 0, 2, 3, 0, 0, 4, 0, 5, 255, 17, 0, 3, 2, 255, 6, 0, 2, 3, 255, 22, 0, 3, 2, 255, 6, 0, 2, 3, 255, 22, 0, 3, 2, 255, 6, 0, 2, 2, 255, 22, 0, 2, 2, 255, 6, 0, 2, 2, 255, 22, 0, 2, 2, 255, 7, 0, 2, 2, 255, 20, 0, 2, 2, 255, 9, 0, 2, 3, 255, 18, 0, 3, 2, 255, 11, 0, 2, 3, 255, 16, 0, 3, 2, 255, 12, 0, 2, 2, 3, 255, 14, 0, 3, 2, 2, 255, 13, 0, 2, 2, 3, 255, 12, 0, 3, 2, 2, 255, 15, 0, 2, 2, 3, 255, 10, 0, 3, 2, 2, 255, 17, 0, 2, 2, 3, 255, 8, 0, 3, 2, 2, 255, 19, 0, 2, 2, 3, 255, 6, 0, 3, 2, 2, 255, 21, 0, 2, 2, 3, 255, 4, 0, 3, 2, 2, 255, 23, 0, 2, 2, 3, 0, 0, 3, 2, 2, 255, 26, 0, 2, 3, 3, 2, 255, 29, 0, 2, 2, 255, 143, 0,
|
||||
255, 167, 0, 3, 255, 5, 4, 255, 5, 0, 3, 255, 5, 4, 3, 255, 13, 0, 4, 255, 7, 0, 4, 0, 0, 4, 255, 7, 0, 4, 255, 11, 0, 4, 255, 9, 0, 4, 4, 255, 9, 0, 4, 255, 9, 0, 3, 255, 22, 0, 3, 255, 8, 0, 4, 255, 22, 0, 4, 255, 7, 0, 3, 4, 255, 22, 0, 4, 3, 255, 6, 0, 3, 4, 255, 22, 0, 4, 3, 255, 6, 0, 3, 4, 255, 22, 0, 4, 3, 255, 6, 0, 3, 4, 255, 22, 0, 4, 3, 255, 7, 0, 4, 255, 22, 0, 4, 255, 8, 0, 3, 255, 22, 0, 3, 255, 9, 0, 3, 255, 20, 0, 3, 255, 11, 0, 4, 255, 18, 0, 4, 255, 13, 0, 4, 255, 16, 0, 4, 255, 15, 0, 4, 255, 14, 0, 4, 255, 17, 0, 4, 255, 12, 0, 4, 255, 19, 0, 4, 255, 10, 0, 4, 255, 21, 0, 4, 255, 8, 0, 4, 255, 23, 0, 4, 255, 6, 0, 4, 255, 25, 0, 4, 255, 4, 0, 4, 255, 27, 0, 4, 0, 0, 4, 255, 29, 0, 4, 4, 255, 175, 0
|
||||
};
|
||||
uint16_t heart_delays[] = {100,100,100,100,100,100,100,400,100,100,100,100,100,100,200};
|
||||
uint16_t heart_offsets[] = {0,190,344,608,875,1025,1291,1588,1790,1944,2208,2473,2627,2893,3190,3392};
|
||||
AnimationData heart = {&heart_colors[0], &heart_data[0], &heart_offsets[0], &heart_delays[0], false, 6, 15, 32, 32};
|
||||
uint16_t animation_heart_delays[] = {100, 100, 100, 100, 100, 100, 100, 400, 100, 100, 100, 100, 100, 100, 200};
|
||||
uint16_t animation_heart_offsets[] = {0, 190, 344, 608, 875, 1025, 1291, 1588, 1790, 1944, 2208, 2473, 2627, 2893, 3190, 3392};
|
||||
AnimationData animation_heart = {&animation_heart_colors[0], &animation_heart_data[0], &animation_heart_offsets[0], &animation_heart_delays[0], false, 4, 15, 32, 32};
|
||||
|
38
effects.h
38
effects.h
@ -230,31 +230,37 @@ class Animation : public Effect {
|
||||
Serial.printf("Animation.loop. Animation is %p.", (void *)animation);
|
||||
CRGB colors[animation->color_count];
|
||||
int led_index = 0;
|
||||
for (int i = 0; i < animation->color_count; i++) colors[i] = CRGB(animation->colors[i]);
|
||||
uint8_t *color_data = new uint8_t[animation->color_count * 3];
|
||||
memcpy_P(color_data, animation->colors, animation->color_count * 3);
|
||||
for (int i = 0; i < animation->color_count; i++) colors[i] = CRGB(color_data[i * 3], color_data[i * 3 + 1], color_data[i * 3 + 2]);
|
||||
free(color_data);
|
||||
// Data is stored in progmem, so get it from there.
|
||||
int length = animation->offsets[frame + 1] - animation->offsets[frame];
|
||||
uint8_t *data = new uint8_t[length];
|
||||
memcpy_P(data, animation->data + animation->offsets[frame], length);
|
||||
for (int i = 0; i < length; i++) {
|
||||
uint8_t color_index;
|
||||
uint8_t count;
|
||||
if (data[i] == 255) { // Run-length encoded data
|
||||
uint8_t color = data[i + 2];
|
||||
for (int j = 0; j < data[i + 1]; j++) {
|
||||
if (color > 1) {
|
||||
set(led_index, colors[data[i + 2]]);
|
||||
} else if (color==1) {
|
||||
set(led_index, background_color);
|
||||
}
|
||||
led_index++;
|
||||
}
|
||||
color_index = data[i + 2];
|
||||
count = data[i + 1];
|
||||
i += 2;
|
||||
} else {
|
||||
uint8_t color = data[i];
|
||||
if (color > 1) {
|
||||
set(led_index, colors[data[i]]);
|
||||
} else if (color == 1) {
|
||||
set(led_index, background_color);
|
||||
color_index = data[i];
|
||||
count = 1;
|
||||
}
|
||||
led_index++;
|
||||
|
||||
if (color_index == 0) { // color #0 = skip this pixels
|
||||
led_index += count;
|
||||
} else {
|
||||
CRGB* color;
|
||||
if (color_index == 1) {
|
||||
color = &background_color;
|
||||
} else if (color_index >= 2) {
|
||||
color = &colors[color_index - 2];
|
||||
}
|
||||
|
||||
for (int j = 0; j < count; j++) set(led_index++, color);
|
||||
}
|
||||
}
|
||||
free(data);
|
||||
|
Loading…
Reference in New Issue
Block a user