Extended MatrixEffect to also get RainbowMatrixEffect and RandomMatrixEffect.
Side note: You know you understand C++ when you understand the meaning and reason for "MatrixEffect** _columns". ;-)
This commit is contained in:
@ -26,12 +26,7 @@ void MatrixEffectColumn::advance() {
|
||||
|
||||
void MatrixEffectColumn::draw() {
|
||||
for(int i=0; i<length; i++) {
|
||||
CRGB color;
|
||||
if (i==0) {
|
||||
color = CRGB(255, 255, 255);
|
||||
} else {
|
||||
color = ColorFromPalette((CRGBPalette16)palette_matrix, 255 * (length - i) / length);
|
||||
}
|
||||
CRGB color = _getColor(i);
|
||||
window->setPixel(x, y-i, &color);
|
||||
}
|
||||
}
|
||||
@ -52,21 +47,79 @@ void MatrixEffectColumn::loop() {
|
||||
}
|
||||
}
|
||||
|
||||
CRGB MatrixEffectColumn::_getColor(uint8_t i) {
|
||||
CRGB color;
|
||||
if (i==0) {
|
||||
color = CRGB(255, 255, 255);
|
||||
} else {
|
||||
color = CHSV(83, 255, 255 * (length - i) / length);
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
CRGB RainbowMatrixEffectColumn::_getColor(uint8_t i) {
|
||||
CRGB color;
|
||||
if (i==0) {
|
||||
color = CRGB(255, 255, 255);
|
||||
} else {
|
||||
color = CHSV(255 * x / window->width, 255, 255 * (length - i) / length);
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
CRGB RandomMatrixEffectColumn::_getColor(uint8_t i) {
|
||||
CRGB color;
|
||||
//Serial.print("RandomMatrixEffectColumn::_getColor, hue="); Serial.println(_hue);
|
||||
if (i==0) {
|
||||
color = CRGB(255, 255, 255);
|
||||
} else {
|
||||
color = CHSV(_hue, 255, 255 * (length - i) / length);
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
void RandomMatrixEffectColumn::start() {
|
||||
MatrixEffectColumn::start();
|
||||
_hue = random8();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
boolean MatrixEffect::can_be_shown_with_clock() { return true; };
|
||||
|
||||
MatrixEffect::MatrixEffect() {
|
||||
}
|
||||
|
||||
void MatrixEffect::start() {
|
||||
_columns = new MatrixEffectColumn[LED_WIDTH];
|
||||
for (int i=0; i<LED_WIDTH; i++) _columns[i] = MatrixEffectColumn(window, i);
|
||||
_columns = new MatrixEffectColumn* [window->width];
|
||||
for (int i=0; i<window->width; i++) _columns[i] = new MatrixEffectColumn(window, i);
|
||||
}
|
||||
|
||||
void RandomMatrixEffect::start() {
|
||||
_columns = new MatrixEffectColumn* [window->width];
|
||||
for (int i=0; i<window->width; i++) _columns[i] = new RandomMatrixEffectColumn(window, i);
|
||||
}
|
||||
|
||||
void RainbowMatrixEffect::start() {
|
||||
_columns = new MatrixEffectColumn* [window->width];
|
||||
for (int i=0; i<window->width; i++) _columns[i] = new RainbowMatrixEffectColumn(window, i);
|
||||
}
|
||||
|
||||
void MatrixEffect::stop() {
|
||||
for (int i=0; i<window->width; i++) {
|
||||
delete _columns[i];
|
||||
}
|
||||
delete[] _columns;
|
||||
}
|
||||
|
||||
void MatrixEffect::loop() {
|
||||
window->clear();
|
||||
for (int i=0; i<window->width; i++) _columns[i].loop();
|
||||
for (int i=0; i<window->width; i++) _columns[i]->loop();
|
||||
}
|
||||
|
@ -35,6 +35,8 @@ AnimationEffect effect_anim_cake(&animation_cake, new CRGB(0x000000), 0, 0);
|
||||
SingleDynamicEffect effect_single_dynamic;
|
||||
MultiDynamicEffect effect_multi_dynamic;
|
||||
MatrixEffect effect_matrix;
|
||||
RandomMatrixEffect effect_random_matrix;
|
||||
RainbowMatrixEffect effect_rainbow_matrix;
|
||||
CycleEffect effect_cycle;
|
||||
TwirlEffect effect_twirl;
|
||||
ConfettiEffect effect_confetti;
|
||||
@ -60,6 +62,8 @@ void setup_effects() {
|
||||
effects->add((EffectEntry){"single_dynamic", (Effect *)&effect_single_dynamic});
|
||||
effects->add((EffectEntry){"multi_dynamic", (Effect *)&effect_multi_dynamic});
|
||||
effects->add((EffectEntry){"matrix", (Effect *)&effect_matrix});
|
||||
effects->add((EffectEntry){"rainbow_matrix", (Effect *)&effect_rainbow_matrix});
|
||||
effects->add((EffectEntry){"random_matrix", (Effect *)&effect_random_matrix});
|
||||
effects->add((EffectEntry){"cycle", (Effect *)&effect_cycle});
|
||||
effects->add((EffectEntry){"twirl", (Effect *)&effect_twirl});
|
||||
effects->add((EffectEntry){"heart", (Effect*)&effect_anim_heart});
|
||||
|
Reference in New Issue
Block a user