Effect tv_static now also uses subpixel rendering.
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7b8dabee43
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@ -81,7 +81,7 @@ struct Settings {
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} snake;
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struct /* tv_static */ {
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uint16_t black_bar_speed = 3500;
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uint16_t black_bar_speed = 12;
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} tv_static;
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} effects;
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};
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@ -1,17 +1,17 @@
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#include "effect_tv_static.h"
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void TvStaticEffect::loop(uint16_t ms) {
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uint8_t dark_position = (millis() % settings.effects.tv_static.black_bar_speed) * _window->width / settings.effects.tv_static.black_bar_speed;
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//uint8_t dark_position = (millis() % settings.effects.tv_static.black_bar_speed) * _window->width / settings.effects.tv_static.black_bar_speed;
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accum88 dark_position = (beat16(settings.effects.tv_static.black_bar_speed) * _window->width) >> 8;
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for (uint8_t y=0; y<_window->height; y++) {
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uint8_t row_dark_position = (dark_position + y/3) % _window->width;
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accum88 row_dark_position = (dark_position + (y<<8)/3) % (_window->width<<8);
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for (uint8_t x=0; x<_window->width; x++) {
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uint8_t brightness = random8();
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uint8_t darkening = 0;
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uint8_t distance = x - row_dark_position;
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if (distance == 0) darkening = random8(192, 255);
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else if (distance == 1) darkening = random8(128, 255);
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else if (distance == 2) darkening = random8(92, 192);
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else if (distance == 3) darkening = random8(32, 128);
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accum88 distance = (x<<8) - row_dark_position;
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if (distance < 256) darkening = random8(distance, 255);
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else if (distance < (4<<8)) darkening = random8(distance >> 2, 255);
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if (darkening > brightness) brightness = 0;
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else brightness -= darkening;
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CRGB color(brightness, brightness, brightness);
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