Added FireEffect. Its values still need a bit of tweaking to look right...

This commit is contained in:
Fabian Schlenz 2019-06-04 05:58:23 +02:00
parent 96442b48cc
commit f95589763e
4 changed files with 79 additions and 0 deletions

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@ -57,6 +57,9 @@
#define EFFECT_SNAKE_DIRECTION_CHANGE 10
#define EFFECT_SNAKE_SLOWDOWN 2
#define EFFECT_FIRE_COOLDOWN 192
#define EFFECT_FIRE_SPARK_CHANCE 5
#ifdef DEBUG
#define LOG(x) mqtt_log(x); Serial.print(x);
#define LOGln(x) mqtt_log_ln(x); Serial.println(x);

19
include/effect_fire.h Normal file
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@ -0,0 +1,19 @@
#pragma once
#include "Effect.h"
#include "my_fastled.h"
class FireEffect : public Effect {
private:
uint8_t* data;
uint8_t spark_temp();
void cooldown();
void spark();
void propagate();
void draw();
static CRGBPalette16 palette;
public:
void start();
void stop();
void loop();
};

54
src/effect_fire.cpp Normal file
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@ -0,0 +1,54 @@
#include "effect_fire.h"
#include "my_color_palettes.h"
#include "config.h"
#include "my_fastled.h"
#include "functions.h"
void FireEffect::start() {
this->data = new uint8_t[LED_COUNT];
for (int i=0; i<LED_COUNT; i++) this->data[i]=0;
for (int i=0; i<LED_WIDTH; i++) this->data[i]=this->spark_temp();
}
void FireEffect::stop() {
delete [] this->data;
}
void FireEffect::loop() {
cooldown();
spark();
propagate();
draw();
}
void FireEffect::cooldown() {
for(int i=0; i<LED_COUNT; i++) this->data[i] = scale8(this->data[i], EFFECT_FIRE_COOLDOWN); // 240 or something
}
void FireEffect::spark() {
for(int x=0; x<LED_WIDTH; x++) if (random8(EFFECT_FIRE_SPARK_CHANCE)==0) this->data[x] = this->spark_temp();
}
inline uint8_t FireEffect::spark_temp() {
return random8(180, 255);
}
void FireEffect::propagate() {
for (int y=1; y<LED_HEIGHT; y++) for (int x=0; x<LED_WIDTH; x++) {
int index = y*LED_WIDTH + x;
uint8_t below_index = (y-1)*LED_WIDTH + x;
if (x==0) {
this->data[index] = scale8(this->data[below_index], 170) + scale8(this->data[below_index+1], 85);
} else if (x==LED_WIDTH-1) {
this->data[index] = scale8(this->data[below_index], 170) + scale8(this->data[below_index-1], 85);
} else {
this->data[index] = scale8(this->data[below_index], 128) + scale8(this->data[below_index-1], 64) + scale8(this->data[below_index+1], 64);
}
}
}
void FireEffect::draw() {
for (int y=1; y<LED_HEIGHT; y++) for (int x=0; x<LED_WIDTH; x++) {
setPixel(x, LED_HEIGHT - 1 - y, ColorFromPalette((CRGBPalette16) palette_fire, this->data[y*LED_WIDTH + x]));
}
}

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@ -15,6 +15,7 @@
#include "effect_cycle.h"
#include "effect_confetti.h"
#include "effect_snake.h"
#include "effect_fire.h"
SimpleList<EffectEntry>* effects;
SimpleList<Effect*>* cycle_effects;
@ -35,6 +36,7 @@ CycleEffect effect_cycle;
TwirlEffect effect_twirl;
ConfettiEffect effect_confetti;
SnakeEffect effect_snake;
FireEffect effect_fire;
Effect* current_effect;
@ -57,6 +59,7 @@ void setup_effects() {
effects->add((EffectEntry){"heart", (Effect*)&effect_anim_heart});
effects->add((EffectEntry){"confetti", (Effect *)&effect_confetti});
effects->add((EffectEntry){"snake", (Effect *)&effect_snake});
effects->add((EffectEntry){"fire", (Effect *)&effect_fire});
cycle_effects->add(&effect_sinematrix3);
cycle_effects->add(&effect_single_dynamic);