Added new effect type SimpleEffect for, well, simple effects. Added new effect slow_blinking based on this and also converted the confetti effects.
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include/SimpleEffect.h
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23
include/SimpleEffect.h
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#pragma once
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#include "Effect.h"
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#include "prototypes.h"
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class SimpleEffect : public Effect {
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protected:
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Window* window = &Window::window_full; // Use a full screen window per default.
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boolean _fade_out = false;
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boolean _random_colors = false;
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boolean _cycle_color = true;
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uint8_t _color = 0;
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String _name;
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simple_effect_t _method;
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public:
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SimpleEffect(String name, simple_effect_t method): _name { name }, _method { method } {};
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SimpleEffect* with_fadeout() { _fade_out=true; return this;}
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SimpleEffect* with_random_colors() { _random_colors=true; return this;}
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SimpleEffect* with_static_color(uint8_t color) { _cycle_color=false; _color=color; return this; }
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void loop(uint16_t ms) override;
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String get_name() { return _name; };
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boolean can_be_shown_with_clock() { return true; }
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};
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@ -1,20 +0,0 @@
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#pragma once
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#include "Effect.h"
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#include "my_fastled.h"
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class ConfettiEffect : public Effect {
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protected:
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virtual CRGB _getColor();
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public:
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void loop(uint16_t ms);
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boolean can_be_shown_with_clock();
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String get_name() override { return "confetti"; }
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};
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class RandomConfettiEffect : public ConfettiEffect {
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protected:
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CRGB _getColor() override;
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String get_name() override { return "random_confetti"; }
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};
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@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include <Arduino.h>
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#include <Arduino.h>
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#include "my_fastled.h"
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extern uint8_t baseHue;
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extern uint8_t baseHue;
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extern char hostname[30];
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extern char hostname[30];
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@ -31,3 +32,5 @@ typedef struct {
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uint16_t x;
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uint16_t x;
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uint16_t y;
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uint16_t y;
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} Coords;
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} Coords;
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typedef std::function<int8_t(accum88, uint16_t, uint8_t, uint8_t)> simple_effect_t;
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23
src/SimpleEffect.cpp
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src/SimpleEffect.cpp
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#include "SimpleEffect.h"
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void SimpleEffect::loop(uint16_t ms) {
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if (_fade_out) window->fadeToBlackBy(3);
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accum88 t = millis() * 0x100 / 1000;
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for(uint8_t x=0; x<window->width; x++) for(uint8_t y=0; y<window->height; y++) {
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uint16_t i = y*window->width + x;
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int8_t r = _method(t, i, x, y);
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if (_fade_out && r==0) {
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continue;
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}
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CRGB color;
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if (_random_colors) {
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color = CHSV(random8(), 255, abs(r)*2);
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} else {
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color = CHSV(_cycle_color ? baseHue : _color, r<0?0:255, abs(r)*2);
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}
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window->setPixel(x, y, &color);
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}
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}
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@ -1,22 +0,0 @@
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#include "effect_confetti.h"
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#include "config.h"
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#include "functions.h"
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#include "prototypes.h"
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void ConfettiEffect::loop(uint16_t ms) {
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window->fadeToBlackBy(3);
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for (int i=0; i<settings.effects.confetti.pixels_per_loop; i++) {
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CRGB color = _getColor();
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window->addPixelColor(random16(LED_COUNT), &color);
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}
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}
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CRGB ConfettiEffect::_getColor() {
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return CHSV(baseHue + random8(64), 255, 255);
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}
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CRGB RandomConfettiEffect::_getColor() {
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return CHSV(random8(), 255, 255);
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}
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boolean ConfettiEffect::can_be_shown_with_clock() { return true; };
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@ -11,7 +11,6 @@
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#include "effect_matrix.h"
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#include "effect_matrix.h"
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#include "effect_twirl.h"
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#include "effect_twirl.h"
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#include "effect_cycle.h"
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#include "effect_cycle.h"
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#include "effect_confetti.h"
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#include "effect_snake.h"
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#include "effect_snake.h"
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#include "effect_fire.h"
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#include "effect_fire.h"
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#include "effect_firework.h"
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#include "effect_firework.h"
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@ -26,6 +25,7 @@
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#include "effect_lightspeed.h"
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#include "effect_lightspeed.h"
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#include "effect_diamond.h"
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#include "effect_diamond.h"
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#include "effect_tpm2_net.h"
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#include "effect_tpm2_net.h"
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#include "SimpleEffect.h"
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Effect* current_effect;
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Effect* current_effect;
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@ -47,8 +47,8 @@ EffectEntry effects[] = {
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/* 10 */ {"rainbow_matrix", true, [](){ return new RainbowMatrixEffect(); }},
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/* 10 */ {"rainbow_matrix", true, [](){ return new RainbowMatrixEffect(); }},
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/* 11 */ {"cycle", 0, [](){ return new CycleEffect(); }},
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/* 11 */ {"cycle", 0, [](){ return new CycleEffect(); }},
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/* 12 */ {"twirl", true, [](){ return new TwirlEffect(); }},
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/* 12 */ {"twirl", true, [](){ return new TwirlEffect(); }},
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/* 13 */ {"confetti", true, [](){ return new ConfettiEffect(); }},
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/* 13 */ {"confetti", true, [](){ return (new SimpleEffect("confetti", [](accum88 t, uint16_t i, uint8_t x, uint8_t y)->int8_t{return random8()>252 ? 127 : 0;}))->with_fadeout();}},
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/* 14 */ {"random_confetti", true, [](){ return new RandomConfettiEffect(); }},
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/* 14 */ {"rainbow_confetti", true, [](){ return (new SimpleEffect("rainbow_confetti", [](accum88 t, uint16_t i, uint8_t x, uint8_t y)->int8_t{return random8()>252 ? 127 : 0;}))->with_fadeout()->with_random_colors();}},
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/* 15 */ {"snake", true, [](){ return new SnakeEffect(); }},
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/* 15 */ {"snake", true, [](){ return new SnakeEffect(); }},
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/* 16 */ {"firework", true, [](){ return new FireworkEffect(); }},
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/* 16 */ {"firework", true, [](){ return new FireworkEffect(); }},
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/* 17 */ {"gol", true, [](){ return new GolEffect(); }},
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/* 17 */ {"gol", true, [](){ return new GolEffect(); }},
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@ -68,8 +68,9 @@ EffectEntry effects[] = {
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/* 31 */ {"child", 0, [](){ return AnimationEffect::Blinker("/child.pia", 300, 0xFFFF00); }},
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/* 31 */ {"child", 0, [](){ return AnimationEffect::Blinker("/child.pia", 300, 0xFFFF00); }},
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/* 32 */ {"diamond", true, [](){ return new DiamondEffect(); }},
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/* 32 */ {"diamond", true, [](){ return new DiamondEffect(); }},
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/* 33 */ {"tpm2.net", 0, [](){ return new Tpm2NetEffect(); }},
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/* 33 */ {"tpm2.net", 0, [](){ return new Tpm2NetEffect(); }},
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/* 34 */ {"slow_blinking", true, [](){ return new SimpleEffect("slow_blinking", [](accum88 t, uint16_t i, uint8_t x, uint8_t y)->int8_t{return sin8((t>>3) + ((((x+1)*(y+1)*i*15) >> 2) & 0xFF))-128;});}},
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};
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};
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const uint8_t effects_size = 34;
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const uint8_t effects_size = 35;
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Effect* select_effect(const char* name) {
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Effect* select_effect(const char* name) {
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