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94687bab36
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CycleEffect now uses the ID of an effect within cycle_effects to prevent repeating an effect instead of comparing the objects.
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2019-06-04 05:56:33 +02:00 |
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a7d956209a
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Added Effect::start() and Effect::stop() to allow effects to reserve memory on start and free it afterwards.
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2019-05-31 05:46:17 +02:00 |
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0d3896ca0d
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Got rid of (most of) all of the warnings.
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2019-05-30 11:26:13 +02:00 |
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2f58fd14d0
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Splitting the code into single files is done. \o/
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2019-05-30 00:49:54 +02:00 |
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