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Code Issues 8 Releases Activity
200 Commits 1 Branch 0 Tags
85aee534620d7628749f0df7c6a29e3bcfa7a790
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9 Commits

Author SHA1 Message Date
fabian 083564caef Reorganized effect selection stuff: No longer a big case clause comparing CRC32. Instead an array of structs. Much nicer. Also, other code can now see which effects there are. 2019-10-02 06:16:07 +02:00
fabian 382631d7d7 Effect#loop now gets the time since the last run of the loop in ms. This enables
the effects to show animations that stay fluid independent of the current frame rate.
2019-10-01 06:29:32 +02:00
fabian 36edb94ff0 Metrics now include the current effect's name. 2019-09-25 18:11:03 +02:00
fabian 1912772da3 Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop(). 2019-06-18 18:09:05 +02:00
fabian c5856a6f7a Whitespace stuff. Tabs rule!
continuous-integration/drone/push Build is failing
Details
2019-06-07 06:24:16 +02:00
fabian 94687bab36 CycleEffect now uses the ID of an effect within cycle_effects to prevent repeating an effect instead of comparing the objects. 2019-06-04 05:56:33 +02:00
fabian a7d956209a Added Effect::start() and Effect::stop() to allow effects to reserve memory on start and free it afterwards. 2019-05-31 05:46:17 +02:00
fabian 0d3896ca0d Got rid of (most of) all of the warnings. 2019-05-30 11:26:13 +02:00
fabian 2f58fd14d0 Splitting the code into single files is done. \o/ 2019-05-30 00:49:54 +02:00
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