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2b50691067
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Fixed memory leak in random_matrix and rainbow_matrix.
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2019-10-04 12:08:01 +02:00 |
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3f6d4cb0be
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Moved settings from preprocessor directives to variables. Also added a way to (for now only) display them via HTTP server.
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2019-10-02 06:13:55 +02:00 |
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382631d7d7
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Effect#loop now gets the time since the last run of the loop in ms. This enables
the effects to show animations that stay fluid independent of the current frame rate.
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2019-10-01 06:29:32 +02:00 |
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b8f39410c9
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Effect matrix now uses subpixel rendering for smoother movements.
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2019-09-25 06:32:35 +02:00 |
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a6cd94e416
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Fixed rainbow_matrix and random_matrix.
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2019-09-04 06:00:18 +02:00 |
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d2c0268dce
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MatrixEffect can now have multiple columns in the same column. In RandomMatrix, they even run in all directions.
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2019-06-19 22:22:03 +02:00 |
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1912772da3
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Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop().
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2019-06-18 18:09:05 +02:00 |
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e8f3ea3281
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Extended MatrixEffect to also get RainbowMatrixEffect and RandomMatrixEffect.
Side note: You know you understand C++ when you understand the meaning
and reason for "MatrixEffect** _columns". ;-)
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2019-06-16 12:43:05 +02:00 |
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b65afde142
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MatrixEffect now uses dynamically allocated memory.
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2019-06-15 14:17:06 +02:00 |
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83254f2eaa
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Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
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2019-06-11 19:48:09 +02:00 |
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c5856a6f7a
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Whitespace stuff. Tabs rule!
continuous-integration/drone/push Build is failing
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2019-06-07 06:24:16 +02:00 |
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788b1f4119
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First pixel of MatrixEffect is enforced to be white.
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2019-06-04 06:51:36 +02:00 |
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46062945ff
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Changed MatrixEffect to use color palettes.
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2019-06-04 05:55:24 +02:00 |
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2f58fd14d0
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Splitting the code into single files is done. \o/
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2019-05-30 00:49:54 +02:00 |
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