Commit Graph

14 Commits

Author SHA1 Message Date
2b50691067 Fixed memory leak in random_matrix and rainbow_matrix. 2019-10-04 12:08:01 +02:00
3f6d4cb0be Moved settings from preprocessor directives to variables. Also added a way to (for now only) display them via HTTP server. 2019-10-02 06:13:55 +02:00
382631d7d7 Effect#loop now gets the time since the last run of the loop in ms. This enables
the effects to show animations that stay fluid independent of the current frame rate.
2019-10-01 06:29:32 +02:00
b8f39410c9 Effect matrix now uses subpixel rendering for smoother movements. 2019-09-25 06:32:35 +02:00
a6cd94e416 Fixed rainbow_matrix and random_matrix. 2019-09-04 06:00:18 +02:00
d2c0268dce MatrixEffect can now have multiple columns in the same column. In RandomMatrix, they even run in all directions. 2019-06-19 22:22:03 +02:00
1912772da3 Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop(). 2019-06-18 18:09:05 +02:00
e8f3ea3281 Extended MatrixEffect to also get RainbowMatrixEffect and RandomMatrixEffect.
Side note: You know you understand C++ when you understand the meaning 
and reason for "MatrixEffect** _columns". ;-)
2019-06-16 12:43:05 +02:00
b65afde142 MatrixEffect now uses dynamically allocated memory. 2019-06-15 14:17:06 +02:00
83254f2eaa Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.) 2019-06-11 19:48:09 +02:00
c5856a6f7a Whitespace stuff. Tabs rule!
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continuous-integration/drone/push Build is failing
2019-06-07 06:24:16 +02:00
788b1f4119 First pixel of MatrixEffect is enforced to be white. 2019-06-04 06:51:36 +02:00
46062945ff Changed MatrixEffect to use color palettes. 2019-06-04 05:55:24 +02:00
2f58fd14d0 Splitting the code into single files is done. \o/ 2019-05-30 00:49:54 +02:00