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083564caef
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Reorganized effect selection stuff: No longer a big case clause comparing CRC32. Instead an array of structs. Much nicer. Also, other code can now see which effects there are.
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2019-10-02 06:16:07 +02:00 |
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382631d7d7
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Effect#loop now gets the time since the last run of the loop in ms. This enables
the effects to show animations that stay fluid independent of the current frame rate.
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2019-10-01 06:29:32 +02:00 |
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36edb94ff0
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Metrics now include the current effect's name.
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2019-09-25 18:11:03 +02:00 |
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1912772da3
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Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop().
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2019-06-18 18:09:05 +02:00 |
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c5856a6f7a
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Whitespace stuff. Tabs rule!
continuous-integration/drone/push Build is failing
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2019-06-07 06:24:16 +02:00 |
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94687bab36
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CycleEffect now uses the ID of an effect within cycle_effects to prevent repeating an effect instead of comparing the objects.
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2019-06-04 05:56:33 +02:00 |
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a7d956209a
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Added Effect::start() and Effect::stop() to allow effects to reserve memory on start and free it afterwards.
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2019-05-31 05:46:17 +02:00 |
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0d3896ca0d
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Got rid of (most of) all of the warnings.
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2019-05-30 11:26:13 +02:00 |
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2f58fd14d0
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Splitting the code into single files is done. \o/
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2019-05-30 00:49:54 +02:00 |
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