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4 Commits

Author SHA1 Message Date
3edbf6b252 Added PicelClockEffect.
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continuous-integration/drone/push Build is passing
2019-06-15 14:18:35 +02:00
dc40653fea Removed errorneous line from platformio.ini 2019-06-15 14:18:06 +02:00
b65afde142 MatrixEffect now uses dynamically allocated memory. 2019-06-15 14:17:06 +02:00
02b3bbcea8 Added methods for drawing lines and circles to Window. 2019-06-15 14:16:27 +02:00
8 changed files with 145 additions and 6 deletions

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@ -18,7 +18,10 @@ public:
void clear(CRGB* color);
void setPixel(uint8_t x, uint8_t y, CRGB* color);
void setPixelByIndex(uint16_t index, CRGB* color);
void line(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2, CRGB* color, bool antialias=false);
void line(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2, CRGB* color);
void lineWithAngle(uint8_t x, uint8_t y, uint8_t angle, uint8_t length, CRGB* color);
void lineWithAngle(uint8_t x, uint8_t y, uint8_t angle, uint8_t startdist, uint8_t length, CRGB* color);
void circle(uint8_t x, uint8_t y, uint8_t r, CRGB* color);
uint16_t coordsToGlobalIndex(uint8_t x, uint8_t y);
uint16_t localToGlobalIndex(uint16_t);
void drawChar(Font* f, uint8_t x, uint8_t y, const char c, CRGB* color, bool mask=false);

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@ -30,9 +30,11 @@ public:
class MatrixEffect : public Effect {
private:
MatrixEffectColumn columns[LED_WIDTH];
MatrixEffectColumn* _columns;
public:
boolean can_be_shown_with_clock();
void start();
void stop();
MatrixEffect();
void loop();
};

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@ -0,0 +1,16 @@
#pragma once
#include "Effect.h"
#include "my_fastled.h"
class PixelClockEffect : public Effect {
private:
CRGB* _color_seconds;
CRGB* _color_minutes;
public:
PixelClockEffect();
void start();
void stop();
void loop();
bool can_be_shown_with_clock();
};

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@ -11,8 +11,6 @@
[platformio]
lib_dir = lib
env_default = ota
lib_ldf_mode = chain+
[extra]
lib_deps =

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@ -60,3 +60,75 @@ void Window::fadeToBlackBy(fract8 speed) {
leds[coordsToGlobalIndex(x, y)].nscale8(255 - speed);
}
}
void Window::line(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2, CRGB* color) {
// Bresenham algorithm
int16_t dx = abs(x2-x1);
int16_t dy = abs(y2-y1);
int8_t sx = x1<x2 ? 1 : -1;
int8_t sy = y1<y2 ? 1 : -1;
int16_t err = dx + dy;
int16_t e2;
while (1) {
setPixel(x1, y1, color);
if (x1==x2 && y1==y2) break;
e2 = 2*err;
if (e2 > dy) { err += dy; x1 += sx; }
if (e2 < dx) { err += dx; y1 += sy; }
}
}
void Window::circle(uint8_t x0, uint8_t y0, uint8_t radius, CRGB* color) {
// Again, Bresenham
uint8_t f = 1 - radius;
int16_t ddF_x = 0;
int16_t ddF_y = -2 * radius;
uint8_t x = 0;
uint8_t y = radius;
setPixel(x0, y0 + radius, color);
setPixel(x0, y0 - radius, color);
setPixel(x0 + radius, y0, color);
setPixel(x0 - radius, y0, color);
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x + 1;
setPixel(x0 + x, y0 + y, color);
setPixel(x0 - x, y0 + y, color);
setPixel(x0 + x, y0 - y, color);
setPixel(x0 - x, y0 - y, color);
setPixel(x0 + y, y0 + x, color);
setPixel(x0 - y, y0 + x, color);
setPixel(x0 + y, y0 - x, color);
setPixel(x0 - y, y0 - x, color);
}
}
void Window::lineWithAngle(uint8_t x, uint8_t y, uint8_t angle, uint8_t length, CRGB* color) {
lineWithAngle(x, y, angle, 0, length, color);
}
void Window::lineWithAngle(uint8_t x, uint8_t y, uint8_t angle, uint8_t startdist, uint8_t length, CRGB* color) {
int16_t x1 = x;
int16_t y1 = y;
if (startdist > 0) {
x1 = x + scale8(startdist, cos8(angle));
y1 = y + scale8(startdist, sin8(angle));
}
int16_t x2 = x + scale8(startdist + length, cos8(angle));
int16_t y2 = y + scale8(startdist + length, sin8(angle));
line(x1, y1, x2, y2, color);
}

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@ -55,10 +55,18 @@ void MatrixEffectColumn::loop() {
boolean MatrixEffect::can_be_shown_with_clock() { return true; };
MatrixEffect::MatrixEffect() {
for (int i=0; i<LED_WIDTH; i++) columns[i] = MatrixEffectColumn(window, i);
}
void MatrixEffect::start() {
_columns = new MatrixEffectColumn[LED_WIDTH];
for (int i=0; i<LED_WIDTH; i++) _columns[i] = MatrixEffectColumn(window, i);
}
void MatrixEffect::stop() {
delete[] _columns;
}
void MatrixEffect::loop() {
window->clear();
for (int i=0; i<window->width; i++) columns[i].loop();
for (int i=0; i<window->width; i++) _columns[i].loop();
}

37
src/effect_pixelclock.cpp Normal file
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@ -0,0 +1,37 @@
#include "effect_pixelclock.h"
#include "ntp.h"
PixelClockEffect::PixelClockEffect() {
window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-7);
}
void PixelClockEffect::start() {
_color_seconds = new CRGB(0x00FF00);
_color_minutes = new CRGB(0xFFFF00);
}
void PixelClockEffect::stop() {
delete _color_seconds;
delete _color_minutes;
}
void PixelClockEffect::loop() {
uint8_t x, y; // Temporary variables for calculating positions
window->clear();
// Seconds
uint8_t seconds = ntpClient.getSeconds();
for (uint8_t s=0; s<60; s++) {
x = window->width - 1 - s/10;
y = window->height - 1 - (s % 10);
if (s<=seconds) window->setPixel(x, y, _color_seconds);
}
uint8_t minutes = ntpClient.getMinutes();
for (uint8_t m=0; m<60; m++) {
x = 6 - m/10;
y = window->height - 1 - (m % 10);
if (m<=minutes) window->setPixel(x, y, _color_seconds);
}
}
bool PixelClockEffect::can_be_shown_with_clock() { return true; }

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@ -17,6 +17,7 @@
#include "effect_fire.h"
#include "effect_firework.h"
#include "effect_gol.h"
#include "effect_pixelclock.h"
SimpleList<EffectEntry>* effects;
SimpleList<Effect*>* cycle_effects;
@ -41,6 +42,7 @@ SnakeEffect effect_snake;
FireEffect effect_fire;
FireworkEffect effect_firework;
GolEffect effect_gol;
PixelClockEffect effect_pixelclock;
Effect* current_effect;
@ -67,6 +69,7 @@ void setup_effects() {
effects->add((EffectEntry){"firework", (Effect *)&effect_firework});
effects->add((EffectEntry){"gol", (Effect *)&effect_gol});
effects->add((EffectEntry){"cake", (Effect *)&effect_anim_cake});
effects->add((EffectEntry){"pixel_clock", (Effect *)&effect_pixelclock});
cycle_effects->add(&effect_sinematrix3);
cycle_effects->add(&effect_multi_dynamic);