#include "functions.h" #include "prototypes.h" #include "my_fastled.h" uint16_t XYsafe(int x, int y) { if ( x >= LED_WIDTH) return 0; if ( y >= LED_HEIGHT) return 0; if ( x < 0) return 0; if ( y < 0) return 0; // Invert y y = LED_HEIGHT - 1 - y; if (y & 1) x = LED_WIDTH - 1 - x; // Invert x //x = LED_WIDTH - 1 - x; return y*LED_WIDTH+x; } void blur(fract8 blur_amount) { // Based on FastLED code for (uint8_t i=0; i0) row[x-1] += seep; carryover = seep; } } void blur_column(uint8_t col_index, fract8 blur_amount) { CRGB carryover = CRGB::Black; for (uint8_t y=0; y0) leds[XYsafe(col_index, y-1)] += seep; carryover = seep; } } struct Matrix multiply(struct Matrix m1, struct Matrix m2) { Matrix r = { .a11 = m1.a11*m2.a11 + m1.a12*m2.a21, .a12 = m1.a11*m2.a12 + m1.a12*m2.a22, .a21 = m1.a21*m2.a11 + m1.a22*m2.a21, .a22 = m1.a21*m2.a12 + m1.a22*m2.a22 }; return r; }; struct Vector multiply(struct Matrix m, struct Vector v) { Vector r = { .x1 = (m.a11*v.x1) + (m.a12*v.x2), .x2 = (m.a21*v.x1) + (m.a22*v.x2) }; return r; } struct Vector add(struct Vector v1, struct Vector v2) { Vector r = { .x1 = v1.x1 + v2.x2, .x2 = v1.x2 + v2.x2 }; return r; }