#pragma once #include "Effect.h" #include "my_fastled.h" class LightspeedEffectStar { private: uint16_t _angle; accum88 _distance; uint16_t _speed; uint16_t _target; uint8_t _saturation; void _init(); public: LightspeedEffectStar(); void loop(Window* win); }; class LightspeedEffect : public Effect { private: LightspeedEffectStar* _stars; uint8_t _count; void _init(); void _delete(); public: LightspeedEffect(); ~LightspeedEffect(); void loop(uint16_t ms); boolean can_be_shown_with_clock(); String get_name() override { return "lightspeed"; } };