#include "effects.h" #include "animations.h" #include "my_fastled.h" #include "EffectEntry.h" #include "effect_bell.h" #include "effect_sinematrix3.h" #include "effect_big_clock.h" #include "effect_clock.h" #include "effect_static.h" #include "effect_animation.h" #include "effect_dynamic.h" #include "effect_matrix.h" #include "effect_twirl.h" #include "effect_cycle.h" #include "effect_confetti.h" #include "effect_snake.h" #include "effect_fire.h" #include "effect_firework.h" #include "effect_gol.h" SimpleList* effects; SimpleList* cycle_effects; ClockEffect effect_clock; Sinematrix3Effect effect_sinematrix3; BigClockEffect effect_big_clock; //ClockEffect effect_clock; <-- generated as global variable in effects.h BellEffect effect_bell; StaticEffect effect_off(CRGB(0x000000)); AnimationEffect effect_anim_koopa(&animation_koopa, new CRGB(0x000000), 0, 0); AnimationEffect effect_anim_couple_rain(&animation_couple_rain, new CRGB(0x000000), -8, -16); AnimationEffect effect_anim_heart(&animation_heart, new CRGB(0x000000), 0, 0); SingleDynamicEffect effect_single_dynamic; MultiDynamicEffect effect_multi_dynamic; MatrixEffect effect_matrix; CycleEffect effect_cycle; TwirlEffect effect_twirl; ConfettiEffect effect_confetti; SnakeEffect effect_snake; FireEffect effect_fire; FireworkEffect effect_firework; GolEffect effect_gol; Effect* current_effect; void setup_effects() { effects = new SimpleList(); cycle_effects = new SimpleList(); effects->add((EffectEntry){"sinematrix3", (Effect *)&effect_sinematrix3}); effects->add((EffectEntry){"big_clock", (Effect *)&effect_big_clock}); effects->add((EffectEntry){"clock", (Effect *)&effect_clock}); effects->add((EffectEntry){"bell", (Effect *)&effect_bell}); effects->add((EffectEntry){"off", (Effect *)&effect_off}); effects->add((EffectEntry){"koopa", (Effect *)&effect_anim_koopa}); effects->add((EffectEntry){"couple_rain", (Effect *)&effect_anim_couple_rain}); effects->add((EffectEntry){"single_dynamic", (Effect *)&effect_single_dynamic}); effects->add((EffectEntry){"multi_dynamic", (Effect *)&effect_multi_dynamic}); effects->add((EffectEntry){"matrix", (Effect *)&effect_matrix}); effects->add((EffectEntry){"cycle", (Effect *)&effect_cycle}); effects->add((EffectEntry){"twirl", (Effect *)&effect_twirl}); effects->add((EffectEntry){"heart", (Effect*)&effect_anim_heart}); effects->add((EffectEntry){"confetti", (Effect *)&effect_confetti}); effects->add((EffectEntry){"snake", (Effect *)&effect_snake}); effects->add((EffectEntry){"fire", (Effect *)&effect_fire}); effects->add((EffectEntry){"firework", (Effect *)&effect_firework}); effects->add((EffectEntry){"gol", (Effect *)&effect_gol}); cycle_effects->add(&effect_sinematrix3); cycle_effects->add(&effect_multi_dynamic); cycle_effects->add(&effect_matrix); cycle_effects->add(&effect_confetti); cycle_effects->add(&effect_single_dynamic); cycle_effects->add(&effect_snake); cycle_effects->add(&effect_gol); current_effect = &effect_cycle; }