#include "effect_fire.h" #include "my_color_palettes.h" #include "config.h" #include "my_fastled.h" #include "functions.h" FireEffect::FireEffect() { this->data = new uint8_t[this->window->width * this->window->height]; for (int i=0; i<(this->window->width * this->window->height); i++) this->data[i]=0; for (int i=0; iwindow->width; i++) this->data[i]=this->spark_temp(); } FireEffect::~FireEffect() { delete [] this->data; } void FireEffect::loop() { cooldown(); spark(); propagate(); draw(); } void FireEffect::cooldown() { for(int i=0; i<(this->window->width * this->window->height); i++) this->data[i] = scale8(this->data[i], EFFECT_FIRE_COOLDOWN); // 240 or something } void FireEffect::spark() { for(int x=0; xwindow->width; x++) if (random8(EFFECT_FIRE_SPARK_CHANCE)==0) this->data[x] = this->spark_temp(); } inline uint8_t FireEffect::spark_temp() { return random8(180, 255); } void FireEffect::propagate() { for (int y=1; ywindow->height; y++) for (int x=0; xwindow->width; x++) { int index = y*this->window->width + x; uint8_t below_index = index - this->window->width; if (x==0) { this->data[index] = scale8(this->data[below_index], 128) + scale8(this->data[below_index+1], 64); } else if (x==this->window->width-1) { this->data[index] = scale8(this->data[below_index], 128) + scale8(this->data[below_index-1], 64); } else { this->data[index] = scale8(this->data[below_index], 128) + scale8(this->data[below_index-1], 32) + scale8(this->data[below_index+1], 32); } } } void FireEffect::draw() { for (int y=1; ywindow->width; y++) for (int x=0; xwindow->width; x++) { CRGB color = ColorFromPalette((CRGBPalette16) palette_fire, this->data[y*this->window->width + x]); this->window->setPixel(x, this->window->height - 1 - y, (CRGB *)&color); } }