#include "effect_gol.h" #include "my_fastled.h" GolEffect::GolEffect() { this->window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6); _data = new uint8_t[this->window->count]; _old = new uint8_t[this->window->count]; for(uint16_t i=0; iwindow->count; i++) { _old[i] = 0; } _initialize(); } bool GolEffect::can_be_shown_with_clock() { return true; } void GolEffect::_initialize() { for(uint16_t i=0; iwindow->count; i++) { _data[i] = random8() < EFFECT_GOL_START_PERCENTAGE ? 1 : 0; } _old_hue = _hue; _hue = random8(); _step = 0; } GolEffect::~GolEffect() { delete[] _data; delete[] _old; delete window; } void GolEffect::loop(uint16_t ms) { if (EFFECT_GOL_BLEND_SPEED + _blend > 255) { _blend = 0; _advance(); } else { _blend += EFFECT_GOL_BLEND_SPEED; } _draw(); } void GolEffect::_advance() { _step++; _old_hue = _hue; if (_step >= EFFECT_GOL_RESTART_AFTER_STEPS) { _initialize(); } else { for(uint16_t i=0; iwindow->count; i++) { _old[i] = _data[i]; } uint8_t w = this->window->width; uint16_t changes = 0; for(uint8_t x=0; xwindow->width; x++) for(uint8_t y=0; ywindow->height; y++) { uint16_t index = y*w + x; uint8_t count = (x>0 && y>0 && _old[index - w - 1]) + (y>0 && _old[index - w]) + (xwindow->width-1 && y>0 && _old[index - w + 1]) + (x>0 && _old[index - 1]) + (xwindow->width-1 && _old[index + 1]) + (x>0 && ywindow->height-1 && _old[index + w - 1]) + (ywindow->height-1 && _old[index + w]) + (xwindow->width-1 && ywindow->height-1 && _old[index + w + 1]); if (_old[index]==0 && count==3) { // birth _data[index]=1; changes++; } if (_old[index]>0) { if (count<2 || count>3) { //death _data[index]=0; changes++; } else if (_data[index] < 255) { //ageing _data[index]++; } } } if (changes == 0) { _initialize(); } } } void GolEffect::_draw() { for(uint16_t i=0; iwindow->count; i++) { CRGB o = _old[i]==0 ? CRGB::Black : (CRGB)CHSV(_old_hue, 180, 255); CRGB n = _data[i]==0 ? CRGB::Black : (CRGB)CHSV(_hue, 180, 255); CRGB result = nblend(o, n, _blend); this->window->setPixelByIndex(i, &result); } }