#pragma once #include "prototypes.h" #include "functions.h" #include "Effect.h" class Blur2DEffect : public Effect { private: Window* window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6); public: ~Blur2DEffect(); boolean supports_window = true; boolean can_be_shown_with_clock(); void loop(uint16_t ms); String get_name() override { return "blur2d"; } };