#include "effect_cycle.h" #include "effects.h" CycleEffect::CycleEffect() { _effects_count = 0; for (uint8_t i=0; i1) { do { new_id = random8(_effects_count); } while (new_id == effect_id); } else { new_id = (effect_id + 1) % _effects_count; } LOGln("CycleEffect * Changing effect from #%d to #%d", effect_id, new_id); delay(25); if (effect) delete effect; int16_t diff; uint16_t old_heap = _heap_free; _heap_free = ESP.getFreeHeap(); if (old_heap) { // diff positive = More heap used (baad) // diff negative = Less heap used (good-ish) diff = old_heap - _heap_free; LOGln("CycleEffect * Heap usage: #%d,%d,%+d", effect_id, _heap_free, diff); } delay(25); LOGln("CycleEffect * Searching for new effect #%d", new_id); uint8_t count = 0; for (uint8_t i=0; iget_name().c_str()); } else { LOGln("CycleEffect * Effect NOT found"); } } boolean CycleEffect::can_be_shown_with_clock() { return effect->can_be_shown_with_clock(); }; boolean CycleEffect::clock_as_mask() { return effect->clock_as_mask(); }; void CycleEffect::loop(uint16_t ms) { if (!effect) changeEffect(); // If this is the first run, we have to select an effect first! effect->loop(ms); // Don't use EVERY_N_SECONDS(config_effect_cycle_time) here because that function isn't relly made // to be used with changing values. EVERY_N_SECONDS(1) { if (effectSince + settings.effects.cycle.time*1000 < millis()) { changeEffect(); } } } String CycleEffect::get_name() { String s = "cycle/"; s += effect->get_name(); return s; }