#include "effects.h" #include "my_fastled.h" #include #include "effect_bell.h" #include "effect_sinematrix3.h" #include "effect_big_clock.h" #include "effect_clock.h" #include "effect_static.h" #include "effect_animation.h" #include "effect_dynamic.h" #include "effect_matrix.h" #include "effect_twirl.h" #include "effect_cycle.h" #include "effect_confetti.h" #include "effect_snake.h" #include "effect_fire.h" #include "effect_firework.h" #include "effect_gol.h" #include "effect_pixelclock.h" #include "effect_dvd.h" #include "effect_analogclock.h" #include "effect_sines.h" #include "effect_blur2d.h" Effect* current_effect; ClockEffect effect_clock; Effect* select_effect(uint32_t code) { switch (code) { // use e.g. https://crccalc.com/ for the conversion of name to crc. case 0: case 0xD682E3C8 /* sinematrix3 */ : return new Sinematrix3Effect(); case 1: case 0x90A887DA /* big_clock */ : return new BigClockEffect(); case 2: case 0xBE7BBE92 /* clock */ : return new ClockEffect(); case 3: case 0x733BE087 /* bell */ : return new BellEffect(); //(new AnimationEffect("/bell.pia", 0x000000, 0, 0))->setFgColor(0xFFFF00); case 4: case 0x2BBC5D43 /* off */ : return new StaticEffect(0x000000); case 5: case 0x1D84F231 /* koopa */ : return new AnimationEffect("/koopa.pia", CRGB(0x000000), 0, 0); case 6: case 0xAC43BCF1 /* couple_rain */ : return new AnimationEffect("/couple_rain.pia", CRGB(0x000000), -8, -16); case 7: case 0xF1B117F7 /* single_dynamic */ : return new SingleDynamicEffect(); case 8: case 0xF52F2804 /* multi_dynamic */ : return new MultiDynamicEffect(); case 9: case 0xF83341CF /* matrix */ : return new MatrixEffect(); case 10: case 0xD2B79DD0 /* rainbow_matrix */ : return new RainbowMatrixEffect(); case 11: case 0xE8DD3433 /* random_matrix */ : return new RandomMatrixEffect(); case 12: case 0xB086D193 /* cycle */ : return new CycleEffect(); case 13: case 0x2293EF9F /* twirl */ : return new TwirlEffect(); case 14: case 0x60ECC3E6 /* heart */ : return new AnimationEffect("/heart.pia", CRGB(0x000000), 0, 0); case 15: case 0x42090A49 /* confetti */ : return new ConfettiEffect(); case 16: case 0x516D6B9E /* snake */ : return new SnakeEffect(); case 17: case 0x58DE09CF /* fire */ : return new FireEffect(); case 18: case 0x08BA9C08 /* firework */ : return new FireworkEffect(); case 19: case 0x14B85EAC /* gol */ : return new GolEffect(); case 20: case 0xFA13015D /* cake */ : return new AnimationEffect("/cake.pia", CRGB(0x000000), 0, 0); case 21: case 0xA2B0D68B /* pixel_clock */ : return new PixelClockEffect(); case 22: case 0x2C0E6962 /* big_dynamic */ : return new BigDynamicEffect(); case 23: case 0xDA6F31A5 /* random_confetti */ : return new RandomConfettiEffect(); case 24: case 0x8325C1DF /* dvd */ : return new DvdEffect(); case 25: case 0x8CA97519 /* analog_clock */ : return new AnalogClockEffect(); case 26: case 0xADB18CC5 /* sines */ : return new SinesEffect(); case 27: case 0x0407881E /* blur2d */ : return new Blur2DEffect(); default : return NULL; }; } bool change_current_effect(String payload) { int pos = payload.indexOf(","); String options = ""; if (pos != -1) { LOGln("Effects * Effect comes with options."); options = payload.substring(pos+1); payload.remove(pos); LOGln("Effects * Cleaned effect name: %s", payload.c_str()); } Effect* new_effect = select_effect( crc32String(payload.c_str()) ); if (new_effect == NULL) { LOGln("Effects * Could not find effect with name %s", payload.c_str()); return false; } LOGln("Effects * Switching to effect %s", payload.c_str()); delete current_effect; current_effect = new_effect; if (options.length() > 0) { LOGln("Effects * Parsing options: %s", options.c_str()); options += ","; int p_colon; while ((p_colon = options.indexOf(",")) >= 0) { int p_equal = options.indexOf("="); if (p_equal >= 0 && p_equal < p_colon) { String key = options.substring(0, p_equal); String value = options.substring(p_equal + 1, p_colon); LOGln("Effects * Applying option: %s = %s", key.c_str(), value.c_str()); current_effect->apply_option(key, value); } options.remove(0, p_colon + 1); } } return true; } const char* cycle_effects[] = { "sinematrix3", "multi_dynamic", "matrix", "rainbow_matrix", "random_matrix", "confetti", "random_confetti", "single_dynamic", "snake", "gol", "twirl"}; uint8_t cycle_effects_count = 11; void setup_effects() { current_effect = new CycleEffect(); }