/** Animations are structured in AnimationData as follows: .colors contains .color_count*3 uint8_t values for R, G and B. .offsets contains the frame start offsets within .data + the length of the data. (So you can always do something like `for (int i=anim.offsets[i]; i #include "prototypes.h" extern AnimationData animation_koopa; extern AnimationData animation_couple_rain; extern AnimationData animation_couple_snow; extern AnimationData animation_heart; #endif