#ifndef prototypes_H #define prototypes_H #include typedef struct { uint8_t *colors; uint8_t *data; uint16_t *offsets; uint16_t *delays; boolean individual_delays; int color_count; int frame_count; int w; int h; } AnimationData; typedef struct { uint8_t x; uint8_t y; uint8_t w; uint8_t h; } Window; typedef struct Vector { double x1; double x2; } Vector; typedef struct Matrix { double a11; double a12; double a21; double a22; } Matrix; #endif