pitrix/src/effect_clock.cpp

69 lines
2.0 KiB
C++

#include "effect_clock.h"
#include <FastLED.h>
#include "functions.h"
#include "fonts.h"
#include "ntp.h"
NightClockEffect::NightClockEffect() {
window = Window::getFullWindow();
}
void NightClockEffect::loop(uint16_t ms) {
uint16_t minutes = minutes16();
//uint8_t y = minutes % ((window->height - 5) * 2 - 2);
//if (y > window->height - 5) y = 2*window->height - 2*y;
uint8_t y = minutes % 10;
ClockEffect::loop(false, CRGB(0x200000), CRGB(0x000000), y);
}
void ClockEffect::loop(uint16_t ms) {
loop_with_invert(false);
}
void ClockEffect::loop_with_invert(bool invert) {
// Clear the first line to have a bit of space to the other stuff on screen
CRGB bg_color(0x000000);
for(int i=0; i<window->width; i++) window->setPixel(i, 0, &bg_color);
loop(invert, CRGB(0xFFFFFF), bg_color, 1);
}
void ClockEffect::loop(boolean invert, CRGB fg_color, CRGB bg_color, uint8_t yPos) {
if (!invert) {
window->clear(&bg_color);
} else {
// Manually clear the needed parts
for(int y=0; y<6; y++) {
window->setPixel(3, yPos+y, &bg_color);
if (y!=1 && y!=3) {
window->setPixel(7, yPos+y, &bg_color);
}
window->setPixel(8, yPos+y, &bg_color);
window->setPixel(12, yPos+y, &bg_color);
}
fg_color = bg_color;
}
/*if (ntpClient.isTimeSet()==false && (ntpClient.getSeconds() & 1)==0) {
window->clear(&bg_color);
return;
}*/
time_t now;
tm timeinfo;
time(&now);
localtime_r(&now, &timeinfo);
int h = timeinfo.tm_hour;
//void drawChar(Font f, uint8_t x, uint8_t y, const char c, CRGB* color, bool mask=false);
window->drawChar(&font_numbers3x5, 0<<8, yPos<<8, '0' + (h / 10), &fg_color, invert);
window->drawChar(&font_numbers3x5, 4<<8, yPos<<8, '0' + (h % 10), &fg_color, invert);
int m = timeinfo.tm_min;
window->drawChar(&font_numbers3x5, 9<<8, yPos<<8, '0' + (m / 10), &fg_color, invert);
window->drawChar(&font_numbers3x5, 13<<8, yPos<<8, '0' + (m % 10), &fg_color, invert);
if (timeinfo.tm_sec & 1) {
window->setPixel(7, yPos+1, &fg_color);
window->setPixel(7, yPos+3, &fg_color);
}
}
ClockEffect::~ClockEffect() {
delete window;
}