pitrix/include/effect_blur2d.h
Fabian Schlenz 382631d7d7 Effect#loop now gets the time since the last run of the loop in ms. This enables
the effects to show animations that stay fluid independent of the current frame rate.
2019-10-01 06:29:32 +02:00

18 lines
374 B
C++

#pragma once
#include "prototypes.h"
#include "functions.h"
#include "Effect.h"
class Blur2DEffect : public Effect {
private:
Window* window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
public:
~Blur2DEffect();
boolean supports_window = true;
boolean can_be_shown_with_clock();
void loop(uint16_t ms);
String get_name() override { return "blur2d"; }
};