Fabian Schlenz
382631d7d7
the effects to show animations that stay fluid independent of the current frame rate.
10 lines
168 B
C++
10 lines
168 B
C++
#pragma once
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#include "Effect.h"
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class AnalogClockEffect : public Effect {
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public:
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void loop(uint16_t ms);
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String get_name() override { return "analog_clock"; }
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};
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