54 lines
2.1 KiB
C++
54 lines
2.1 KiB
C++
#pragma once
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#include "my_fastled.h"
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#include "config.h"
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#include "prototypes.h"
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enum SubpixelRenderingMode {
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SUBPIXEL_RENDERING_SET,
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SUBPIXEL_RENDERING_ADD,
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SUBPIXEL_RENDERING_RAISE
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};
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class Window {
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private:
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void _circle_point(int x0, int y0, int x1, int y1, CRGB* color);
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void _subpixel_render(uint8_t x, uint8_t y, CRGB* color, SubpixelRenderingMode m);
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public:
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const uint8_t x, y;
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const uint8_t width, height;
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uint16_t count;
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static Window* getFullWindow();
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Window(): Window(0, 0, LED_WIDTH, LED_HEIGHT) {};
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Window(uint8_t x, uint8_t y) : Window(x, y, LED_WIDTH-x, LED_HEIGHT-y) {};
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Window(uint8_t x, uint8_t y, uint8_t width, uint8_t height) : x(x), y(y), width(width), height(height) { count = width*height; };
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void clear();
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void clear(CRGB* color);
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void setPixel(uint8_t x, uint8_t y, CRGB* color);
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void setSubPixel(accum88 x, accum88 y, CRGB* color, SubpixelRenderingMode m = SUBPIXEL_RENDERING_ADD);
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void setPixelByIndex(uint16_t index, CRGB* color);
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void raisePixel(uint8_t x, uint8_t y, CRGB* color);
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void line(saccum78 x1, saccum78 y1, saccum78 x2, saccum78 y2, CRGB* color);
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void lineWithAngle(uint8_t x, uint8_t y, uint16_t angle, uint8_t length, CRGB* color);
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void lineWithAngle(uint8_t x, uint8_t y, uint16_t angle, uint8_t startdist, uint8_t length, CRGB* color);
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void circle(uint8_t x, uint8_t y, uint8_t r, CRGB* color);
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uint16_t coordsToGlobalIndex(uint8_t x, uint8_t y);
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uint16_t localToGlobalIndex(uint16_t);
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void drawChar(Font* f, accum88 x, accum88 y, const char c, CRGB* color, bool mask=false);
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void drawText(Font* f, uint16_t x, uint16_t y, String s, CRGB* color);
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void drawSubText(Font* f, accum88 x, accum88 y, String s, CRGB* color);
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void addPixelColor(uint16_t index, CRGB* color);
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void addPixelColor(uint8_t x, uint8_t y, CRGB* color);
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CRGB get_pixel(uint8_t x, uint8_t y);
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void fadeToBlackBy(fract8 speed);
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void shift_down();
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void shift_down_and_blur();
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void clear_row(uint8_t y);
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void blur(fract8 intensity);
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void blur_rows(fract8 intensity);
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void blur_row(uint8_t y, fract8 intensity);
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void blur_columns(fract8 intensity);
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void blur_column(uint8_t x, fract8 intensity);
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};
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