pitrix/include/effect_matrix.h

70 lines
1.7 KiB
C++

#pragma once
#include "prototypes.h"
#include "Effect.h"
#include "config.h"
#include "my_fastled.h"
#include "my_color_palettes.h"
class MatrixEffectColumn {
protected:
Window* window;
accum88 x, y;
uint8_t length = 1;
uint8_t _direction = 2;
bool _random_direction = false;
virtual CRGB _getColor(uint8_t height);
virtual void restart(bool completely_random);
private:
uint16_t speed;
boolean running;
unsigned long last_move = 0;
public:
static const uint8_t DIR_NORTH = 0;
static const uint8_t DIR_EAST = 1;
static const uint8_t DIR_SOUTH = 2;
static const uint8_t DIR_WEST = 3;
MatrixEffectColumn(Window* win, uint8_t direction=0, bool random_direction=false);
virtual ~MatrixEffectColumn() {};
void advance();
void draw();
void loop();
};
class RainbowMatrixEffectColumn : public MatrixEffectColumn {
protected:
CRGB _getColor(uint8_t height) override;
public:
RainbowMatrixEffectColumn(Window* win, uint8_t dir, bool rnd=false) : MatrixEffectColumn(win, dir, rnd) {};
};
class RandomMatrixEffectColumn : public MatrixEffectColumn {
protected:
uint8_t _hue = 42;
CRGB _getColor(uint8_t height) override;
void restart(bool completely_random) override;
public:
RandomMatrixEffectColumn(Window* win, uint8_t dir, bool rnd=false) : MatrixEffectColumn(win, dir, rnd) {};
};
class MatrixEffect : public Effect {
protected:
MatrixEffectColumn** _columns;
public:
boolean can_be_shown_with_clock();
MatrixEffect();
virtual ~MatrixEffect();
void loop();
};
class RainbowMatrixEffect : public MatrixEffect {
public:
RainbowMatrixEffect();
};
class RandomMatrixEffect : public MatrixEffect {
public:
RandomMatrixEffect();
};