pitrix/include
Fabian Schlenz 74b967392d
continuous-integration/drone/push Build is failing Details
Cleanup.
2019-06-18 18:18:07 +02:00
..
Animation.h Animation now uses .pia files from SPIFFS instead of hardcoded C stuff. 2019-06-18 18:10:58 +02:00
Effect.h Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop(). 2019-06-18 18:09:05 +02:00
Window.h Added methods for drawing lines and circles to Window. 2019-06-15 14:16:27 +02:00
config.sample.h Log using printf with a String stored in PROGMEM. Always. 2019-06-18 18:13:37 +02:00
effect_animation.h Animation now uses .pia files from SPIFFS instead of hardcoded C stuff. 2019-06-18 18:10:58 +02:00
effect_bell.h Whitespace stuff. Tabs rule! 2019-06-07 06:24:16 +02:00
effect_big_clock.h Whitespace stuff. Tabs rule! 2019-06-07 06:24:16 +02:00
effect_clock.h Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.) 2019-06-11 19:48:09 +02:00
effect_confetti.h Added effect "confetti". Closes #16. 2019-05-30 11:12:40 +02:00
effect_cycle.h Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop(). 2019-06-18 18:09:05 +02:00
effect_dynamic.h Whitespace stuff. Tabs rule! 2019-06-07 06:24:16 +02:00
effect_fire.h Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop(). 2019-06-18 18:09:05 +02:00
effect_firework.h Added FireworkEffect, which needs a lot more tweaking. 2019-06-05 06:27:55 +02:00
effect_gol.h Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop(). 2019-06-18 18:09:05 +02:00
effect_matrix.h Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop(). 2019-06-18 18:09:05 +02:00
effect_pixelclock.h Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop(). 2019-06-18 18:09:05 +02:00
effect_sinematrix3.h Whitespace stuff. Tabs rule! 2019-06-07 06:24:16 +02:00
effect_snake.h Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.) 2019-06-11 19:48:09 +02:00
effect_static.h Whitespace stuff. Tabs rule! 2019-06-07 06:24:16 +02:00
effect_twirl.h Whitespace stuff. Tabs rule! 2019-06-07 06:24:16 +02:00
effects.h Effects are now constructed when needed instead of having global objects of every effect flying around. 2019-06-18 18:14:59 +02:00
fonts.h Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.) 2019-06-11 19:48:09 +02:00
functions.h Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.) 2019-06-11 19:48:09 +02:00
http_server.h Extended http server to list files in SPIFFS and allow you to upload and delete files. 2019-06-18 18:17:20 +02:00
my_color_palettes.h Changed MatrixEffect to use color palettes. 2019-06-04 05:55:24 +02:00
my_fastled.h Splitting the code into single files is done. \o/ 2019-05-30 00:49:54 +02:00
my_mqtt.h MQTT: Use new effect structure and logging. 2019-06-18 18:17:48 +02:00
my_wifi.h Moved platform-specific code related to WiFi and services to my_wifi.h. Also, made the HTTP server stuff compatible to ESP32. 2019-06-13 06:01:44 +02:00
ntp.h Moved platform-specific code related to WiFi and services to my_wifi.h. Also, made the HTTP server stuff compatible to ESP32. 2019-06-13 06:01:44 +02:00
ota.h Moved platform-specific code related to WiFi and services to my_wifi.h. Also, made the HTTP server stuff compatible to ESP32. 2019-06-13 06:01:44 +02:00
prototypes.h Effects are now constructed when needed instead of having global objects of every effect flying around. 2019-06-18 18:14:59 +02:00
sprites.h Whitespace stuff. Tabs rule! 2019-06-07 06:24:16 +02:00